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Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True...

by Catmull, Ed; Wallace, Amy | HC | Good
US $4.58
大約HK$ 35.65
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曾被閱讀過的書籍,但狀況良好。封面有諸如磨痕等在內的極少損壞,但沒有穿孔或破損。精裝本書籍可能沒有書皮。封皮稍有磨損。絕大多數書頁未受損,存在極少的褶皺和破損。使用鉛筆標注文字處極少,未對文字標記,無留白處書寫文字。沒有缺頁。 查看所有物品狀況定義會在新視窗或分頁中開啟
賣家備註
“Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ...
Binding
Hardcover
Weight
1 lbs
Product Group
Book
IsTextBook
No
ISBN
0812993012
Book Title
Creativity, Inc : Overcoming the Unseen Forces That Stand in the Way of True Inspiration
Publisher
Random House Publishing Group
Item Length
9.5 in
Publication Year
2014
Format
Hardcover
Language
English
Illustrator
Yes
Item Height
1.1 in
Author
Ed Catmull, Amy Wallace
Genre
Performing Arts, Biography & Autobiography, Business & Economics
Topic
Leadership, Personal Success, Organizational Behavior, Management, Film / Direction & Production, Business
Item Weight
23.1 Oz
Item Width
6.4 in
Number of Pages
368 Pages

關於產品

Product Identifiers

Publisher
Random House Publishing Group
ISBN-10
0812993012
ISBN-13
9780812993011
eBay Product ID (ePID)
167739284

Product Key Features

Book Title
Creativity, Inc : Overcoming the Unseen Forces That Stand in the Way of True Inspiration
Number of Pages
368 Pages
Language
English
Publication Year
2014
Topic
Leadership, Personal Success, Organizational Behavior, Management, Film / Direction & Production, Business
Illustrator
Yes
Genre
Performing Arts, Biography & Autobiography, Business & Economics
Author
Ed Catmull, Amy Wallace
Format
Hardcover

Dimensions

Item Height
1.1 in
Item Weight
23.1 Oz
Item Length
9.5 in
Item Width
6.4 in

Additional Product Features

Intended Audience
Trade
LCCN
2013-036026
Dewey Edition
23
Reviews
Advance praise for Creativity, Inc.   "Many have attempted to formulate and categorize inspiration and creativity. What Ed Catmull shares instead is his astute experience that creativity isn't strictly a well of ideas, but an alchemy of people. In Creativity, Inc. Ed reveals, with commonsense specificity and honesty, examples of how not to get in your own way and realize a creative coalescence of art, business, and innovation." --George Lucas   "Business gurus love to tell stories about Pixar, but this is our first chance to hear the real story from someone who lived it and led it. Everyone interested in managing innovation--or just good managing--needs to read this book." --Chip Heath, co-author of Switch and Decisive   "Achieving enormous success while holding fast to the highest artistic standards is a nice trick--and Pixar, with its creative leadership and persistent commitment to innovation, has pulled it off. This book should be required reading for any manager." --Charles Duhigg, author of The Power of Habit   "It's one thing to be creative; it's entirely another--and much more rare--to build a great and creative culture. Over more the thirty years, Ed Catmull has developed methods to root out and destroy the barriers to creativity, to marry creativity to the pursuit of excellence, and, most impressive, to sustain a culture of disciplined creativity through setbacks and success. Pixar's unrivaled record, and the joy their films have added to our lives, gives his method the most important validation: It works." --Jim Collins, co-author of Built to Last and author of Good to Great   "This is best book ever written on what it takes to build a creative organization. It is the best because Catmull's wisdom, modesty, and self-awareness fill every page. He shows how Pixar's greatness results from connecting the specific little things they do (mostly things that anyone can do in any organization) to the big goal that drives everyone in the company: making films that make them feel proud of one another." --Robert I. Sutton, professor of management science at Stanford University, author of The No A**hole Rule and co-author of Scaling Up Excellence, Advance praise for Creativity, Inc.   "Many have attempted to formulate and categorize inspiration and creativity. What Ed Catmull shares instead is his astute experience that creativity isn't strictly a well of ideas, but an alchemy of people. In Creativity, Inc. Ed reveals, with commonsense specificity and honesty, examples of how not to get in your own way and how to realize a creative coalescence of art, business, and innovation." --George Lucas   "Business gurus love to tell stories about Pixar, but this is our first chance to hear the real story from someone who lived it and led it. Everyone interested in managing innovation--or just good managing--needs to read this book." --Chip Heath, co-author of Switch and Decisive   "Achieving enormous success while holding fast to the highest artistic standards is a nice trick--and Pixar, with its creative leadership and persistent commitment to innovation, has pulled it off. This book should be required reading for any manager." --Charles Duhigg, author of The Power of Habit   "It's one thing to be creative; it's entirely another--and much more rare--to build a great and creative culture. Over more than thirty years, Ed Catmull has developed methods to root out and destroy the barriers to creativity, to marry creativity to the pursuit of excellence, and, most impressive, to sustain a culture of disciplined creativity during setbacks and success. Pixar's unrivaled record, and the joy its films have added to our lives, gives his method the most important validation: It works." --Jim Collins, co-author of Built to Last and author of Good to Great   "This is the best book ever written on what it takes to build a creative organization. It is the best because Catmull's wisdom, modesty, and self-awareness fill every page. He shows how Pixar's greatness results from connecting the specific little things they do (mostly things that anyone can do in any organization) to the big goal that drives everyone in the company: making films that make them feel proud of one another." --Robert I. Sutton, Stanford professor and author of The No A**hole Rule a nd co-author of Scaling Up Excellence
Dewey Decimal
658.4/0714
Synopsis
From a co-founder of Pixar Animation Studios--the Academy Award-winning studio behind Coco, Inside Out, and Toy Story --comes an incisive book about creativity in business and leadership for readers of Daniel Pink, Tom Peters, and Chip and Dan Heath. NEW YORK TIMES BESTSELLER NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The Huffington Post - Financial Times - Success - Inc. - Library Journal Creativity, Inc. is a manual for anyone who strives for originality and the first-ever, all-access trip into the nerve center of Pixar Animation--into the meetings, postmortems, and "Braintrust" sessions where some of the most successful films in history are made. It is, at heart, a book about creativity--but it is also, as Pixar co-founder and president Ed Catmull writes, "an expression of the ideas that I believe make the best in us possible." For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, WALL-E, and Inside Out, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is . Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired--and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his co-founding Pixar in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie's success--and in the thirteen movies that followed--was the unique environment that Catmull and his colleagues built at Pixar, based on leadership and management philosophies that protect the creative process and defy convention, such as: - Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better. - If you don't strive to uncover what is unseen and understand its nature, you will be ill prepared to lead. - It's not the manager's job to prevent risks. It's the manager's job to make it safe for others to take them. - The cost of preventing errors is often far greater than the cost of fixing them. - A company's communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody., From a co-founder of Pixar Animation Studios--the Academy Award-winning studio behind Coco, Inside Out, and Toy Story --comes an incisive book about creativity in business and leadership for readers of Daniel Pink, Tom Peters, and Chip and Dan Heath. NEW YORK TIMES BESTSELLER NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The Huffington Post * Financial Times * Success * Inc. * Library Journal Creativity, Inc. is a manual for anyone who strives for originality and the first-ever, all-access trip into the nerve center of Pixar Animation--into the meetings, postmortems, and "Braintrust" sessions where some of the most successful films in history are made. It is, at heart, a book about creativity--but it is also, as Pixar co-founder and president Ed Catmull writes, "an expression of the ideas that I believe make the best in us possible." For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, WALL-E, and Inside Out, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is . Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired--and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his co-founding Pixar in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie's success--and in the thirteen movies that followed--was the unique environment that Catmull and his colleagues built at Pixar, based on leadership and management philosophies that protect the creative process and defy convention, such as: * Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better. * If you don't strive to uncover what is unseen and understand its nature, you will be ill prepared to lead. * It's not the manager's job to prevent risks. It's the manager's job to make it safe for others to take them. * The cost of preventing errors is often far greater than the cost of fixing them. * A company's communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody., From a co-founder of Pixar Animation Studios--the Academy Award-winning studio behind Coco, Inside Out, and Toy Story --comes an incisive book about creativity in business and leadership for readers of Daniel Pink, Tom Peters, and Chip and Dan Heath. NEW YORK TIMES BESTSELLER - NAMED ONE OF THE BEST BOOKS OF THE YEAR BY The Huffington Post - Financial Times - Success - Inc. - Library Journal Creativity, Inc. is a manual for anyone who strives for originality and the first-ever, all-access trip into the nerve center of Pixar Animation--into the meetings, postmortems, and "Braintrust" sessions where some of the most successful films in history are made. It is, at heart, a book about creativity--but it is also, as Pixar co-founder and president Ed Catmull writes, "an expression of the ideas that I believe make the best in us possible." For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, WALL-E, and Inside Out, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is . Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired--and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his co-founding Pixar in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie's success--and in the thirteen movies that followed--was the unique environment that Catmull and his colleagues built at Pixar, based on leadership and management philosophies that protect the creative process and defy convention, such as: - Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better. - If you don't strive to uncover what is unseen and understand its nature, you will be ill prepared to lead. - It's not the manager's job to prevent risks. It's the manager's job to make it safe for others to take them. - The cost of preventing errors is often far greater than the cost of fixing them. - A company's communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody.
LC Classification Number
HD53.C394 2014

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