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For the Absolute Beginner Ser.: Python Programming for the Absolute Beginner 3rd
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運送:
免費 USPS Media MailTM.
所在地:Crownsville, Maryland, 美國
送達日期:
估計於 12月11日 (星期四)至 12月18日 (星期四)之間送達 運送地點 94104
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關於物品
物品細節
- 物品狀況
- 很好
- 賣家備註
- Country of Origin
- United States
- Educational Level
- Adult & Further Education, High School, Middle School
- MPN
- 53499
- Personalized
- No
- Level
- Beginner
- ISBN
- 9781435455009
關於產品
Product Identifiers
Publisher
Course Technology
ISBN-10
1435455002
ISBN-13
9781435455009
eBay Product ID (ePID)
74227442
Product Key Features
Number of Pages
464 Pages
Language
English
Publication Name
Python Programming for the Absolute Beginner
Subject
Programming / General, General, Programming Languages / Python
Publication Year
2010
Features
Revised
Type
Textbook
Subject Area
Computers
Series
For the Absolute Beginner Ser.
Format
Trade Paperback
Dimensions
Item Height
9.1 in
Item Weight
28 Oz
Item Length
0.9 in
Item Width
7.3 in
Additional Product Features
Edition Number
3
Intended Audience
Scholarly & Professional
Dewey Edition
22
Reviews
Introduction.1. Getting Started: The Game Over Program.2. Types, Variables, and Simple I/O: The Useless Trivia Program.3. Branching, while Loops, and Program Planning: The Guess My Number Game.4. for Loops, Strings, and Tuples: The Word Jumble Game.5. Lists and Dictionaries: The Hangman Game.6. Functions: Tic-Tac-Toe.7. Files and Exceptions: The Trivia Challenge Game.8. Software Objects: The Critter Caretaker Program.9. Object-Oriented Programming: The Blackjack Game.10. GUI Development: The Mad Lib Program.
Dewey Decimal
005.13/3
Table Of Content
Introduction.1. Getting Started: The Game Over Program.2. Types, Variables, and Simple I/O: The Useless Trivia Program.3. Branching, while Loops, and Program Planning: The Guess My Number Game.4. for Loops, Strings, and Tuples: The Word Jumble Game.5. Lists and Dictionaries: The Hangman Game.6. Functions: Tic-Tac-Toe.7. Files and Exceptions: The Trivia Challenge Game.8. Software Objects: The Critter Caretaker Program.9. Object-Oriented Programming: The Blackjack Game.10. GUI Development: The Mad Lib Program.
Edition Description
Revised edition
Synopsis
If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you'll be well versed in Python and be able to apply the basic programming principles you've learned to the next programming language you tackle.
LC Classification Number
QA76.73.P98
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