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Growing Object-Oriented Software, Guided by Tests (B... by Pryce, Nat 0321503627

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ISBN
9780321503626
EAN
9780321503626
Publication Name
Growing Object-Oriented Software, Guided by Tests
Item Length
9.2in
Publisher
Addison Wesley Professional
Publication Year
2009
Series
Addison-Wesley Signature Series (Beck) Ser.
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.1in
Author
Nat Pryce, Steve Freeman
Item Width
7in
Item Weight
21.4 Oz
Number of Pages
384 Pages

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Product Information

Foreword by Kent Beck "The authors of this book have led a revolution in the craft of programming by controlling the environment in which software grows." --Ward Cunningham "At last, a book suffused with code that exposes the deep symbiosis between TDD and OOD. This one's a keeper." --Robert C. Martin "If you want to be an expert in the state of the art in TDD, you need to understand the ideas in this book."-- Michael Feathers Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and "grow" software that is coherent, reliable, and maintainable. Steve Freeman and Nat Pryce describe the processes they use, the design principles they strive to achieve, and some of the tools that help them get the job done. Through an extended worked example, you'll learn how TDD works at multiple levels, using tests to drive the features and the object-oriented structure of the code, and using Mock Objects to discover and then describe relationships between objects. Along the way, the book systematically addresses challenges that development teams encounter with TDD--from integrating TDD into your processes to testing your most difficult features. Coverage includes · Implementing TDD effectively: getting started, and maintaining your momentum throughout the project · Creating cleaner, more expressive, more sustainable code · Using tests to stay relentlessly focused on sustaining quality · Understanding how TDD, Mock Objects, and Object-Oriented Design come together in the context of a real software development project · Using Mock Objects to guide object-oriented designs · Succeeding where TDD is difficult: managing complex test data, and testing persistence and concurrency

Product Identifiers

Publisher
Addison Wesley Professional
ISBN-10
0321503627
ISBN-13
9780321503626
eBay Product ID (ePID)
66128244

Product Key Features

Author
Nat Pryce, Steve Freeman
Publication Name
Growing Object-Oriented Software, Guided by Tests
Format
Trade Paperback
Language
English
Publication Year
2009
Series
Addison-Wesley Signature Series (Beck) Ser.
Type
Textbook
Number of Pages
384 Pages

Dimensions

Item Length
9.2in
Item Height
1.1in
Item Width
7in
Item Weight
21.4 Oz

Additional Product Features

Lc Classification Number
Qa76.64
Table of Content
Foreword xv Preface xvii Acknowledgments xxi About the Authors xxiii PART I: INTRODUCTION 1 Chapter 1: What Is the Point of Test-Driven Development? 3 Software Development as a Learning Process 3 Feedback Is the Fundamental Tool 4 Practices That Support Change 5 Test-Driven Development in a Nutshell 6 The Bigger Picture 7 Testing End-to-End 8 Levels of Testing 9 External and Internal Quality 10 Chapter 2: Test-Driven Development with Objects 13 A Web of Objects 13 Values and Objects 13 Follow the Messages 14 Tell, Don''t Ask 17 But Sometimes Ask 17 Unit-Testing the Collaborating Objects 18 Support for TDD with Mock 19 Chapter 3: An Introduction to the Tools 21 Stop Me If You''ve Heard This One Before 21 A Minimal Introduction to JUnit 4 21 Hamcrest Matchers and assertThat() 24 jMock2: Mock Objects 25 PART II: THE PROCESS OF TEST-DRIVEN DEVELOPMENT 29 Chapter 4: Kick-Starting the Test-Driven Cycle 31 Introduction 31 First, Test a Walking Skeleton 32 Deciding the Shape of the Walking Skeleton 33 Build Sources of Feedback 35 Expose Uncertainty Early 36 Chapter 5: Maintaining the Test-Driven Cycle 39 Introduction 39 Start Each Feature with an Acceptance Test 39 Separate Tests That Measure Progress from Those That Catch Regressions 40 Start Testing with the Simplest Success Case 41 Write the Test That You''d Want to Read 42 Watch the Test Fail 42 Develop from the Inputs to the Outputs 43 Unit-Test Behavior, Not Methods 43 Listen to the Tests 44 Tuning the Cycle 45 Chapter 6: Object-Oriented Style 47 Introduction 47 Designing for Maintainability 47 Internals vs. Peers 50 No And''s, Or''s, or But''s 51 Object Peer Stereotypes 52 Composite Simpler Than the Sum of Its Parts 53 Context Independence 54 Hiding the Right Information 55 An Opinionated View 56 Chapter 7: Achieving Object-Oriented Design 57 How Writing a Test First Helps the Design 57 Communication over Classification 58 Value Types 59 Where Do Objects Come From? 60 Identify Relationships with Interfaces 63 Refactor Interfaces Too 63 Compose Objects to Describe System Behavior 64 Building Up to Higher-Level Programming 65 And What about Classes? 67 Chapter 8: Building on Third-Party Code 69 Introduction 69 Only Mock Types That You Own 69 Mock Application Objects in Integration Tests 71 PART III: A WORKED EXAMPLE 73 Chapter 9: Commissioning an Auction Sniper 75 To Begin at the Beginning 75 Communicating with an Auction 78 Getting There Safely 79 This Isn''t Real 81 Chapter 10: The Walking Skeleton 83 Get the Skeleton out of the Closet 83 Our Very First Test 84 Some Initial Choices 86 Chapter 11: Passing the First Test 89 Building the Test Rig 89 Failing and Passing the Test 95 The Necessary Minimum 102 Chapter 12: Getting Ready to Bid 105 An Introduction to the Market 105 A Test for Bidding 106 The AuctionMessageTranslator 112 Unpacking a Price Message 118 Finish the Job 121 Chapter 13: The Sniper Makes a Bid 123 Introducing AuctionSniper 123 Sending a Bid 126 Tidying Up the Implementation 131 Defer Decisions 136 Emergent Design 137 Chapter 14: The Sniper Wins the Auction 139 First, a Failing Test 139 Who Knows about Bidders? 140 The Sniper Has More to Say 143 The Sniper Acquires Some State 144 The Sniper Wins 146 Making Steady Progress 148 Chapter 15: Towards a Real User Interface 149 A More Realistic Implementation 149 Displaying Price Details 152 Simplifying Sniper Events 159 Follow Through 164 Final Polish 168 Observations 171 Chapter 16: Sniping for Multiple Items
Copyright Date
2010
Topic
Software Development & Engineering / General
Lccn
2009-035239
Dewey Decimal
005.1/17
Intended Audience
Scholarly & Professional
Dewey Edition
22
Illustrated
Yes
Genre
Computers

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