Physically Based Rendering: From Theory to Implementation (2016) VG+ !!!

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Country of Origin
United States
Series
N/A
Educational Level
Adult & Further Education
Level
Advanced
ISBN
9780128006450
類別

關於產品

Product Identifiers

Publisher
Elsevier Science & Technology
ISBN-10
0128006455
ISBN-13
9780128006450
eBay Product ID (ePID)
219567871

Product Key Features

Number of Pages
1266 Pages
Language
English
Publication Name
Physically Based Rendering : from Theory to Implementation
Subject
Computer Graphics, Information Theory
Publication Year
2016
Type
Textbook
Author
Wenzel Jakob, Greg Humphreys, Matt Pharr
Subject Area
Computers
Format
Hardcover

Dimensions

Item Length
9.2 in
Item Width
7.5 in

Additional Product Features

Edition Number
3
Intended Audience
College Audience
LCCN
2017-288731
Reviews
" Physically Based Rendering is a terrific book. It covers all the marvelous math, fascinating physics, practical software engineering, and clever tricks that are necessary to write a state-of-the-art photorealistic renderer. All of these topics are dealt with in a clear and pedagogical manner without omitting the all-important practical details." - Per Christensen, Senior Software Developer, RenderMan Products, Pixar Animation Studios "This book has deservedly won an Academy Award. I believe it should also be nominated for a Pulitzer Prize." -Donald Knuth
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.6/6
Table Of Content
1. Introduction 2. Geometry and Transformations 3. Shapes 4. Primitives and Intersection Acceleration 5. Color and Radiometry 6. Camera Models 7. Sampling Reconstruction 8. Reflection Models 9. Materials 10. Texture 11. Volume Scattering 12. Light Sources 13. Monte Carlo Integration 14. Light Transport I: Surface Reflection 15. Light Transport II: Volume Rendering 16. Light Transport III: Bidirectional Methods 17: Retrospective and the Future
Synopsis
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering., Physically Based Rendering: From Theory to Implementation, Third Edition , describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering Provides the source code for a complete rendering system allowing readers to get up and running fast Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described Serves as an essential resource on physically-based rendering
LC Classification Number
T385.P486 2016

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