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Design Patterns : Elements of Reusable Object-Oriented Software

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Series
Addison-Wesley Professional Computing Series
Type
Textbook
Format
Hardcover
Unit Type
Unit
Subject Area
Software Development
Language
English
Publication Name
Addison-Wesley
Author
Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
Educational Level
Adult & Further Education, Vocational School, College
Unit Quantity
1
Subject
Computer Science, Design
Number of Pages
416
ISBN
9780201633610
類別

關於產品

Product Identifiers

Publisher
Addison Wesley Professional
ISBN-10
0201633612
ISBN-13
9780201633610
eBay Product ID (ePID)
97441

Product Key Features

Number of Pages
416 Pages
Publication Name
Design Patterns : Elements of Reusable Object-Oriented Software
Language
English
Subject
Programming / Object Oriented, Computer Vision & Pattern Recognition
Publication Year
1994
Type
Textbook
Subject Area
Computers
Author
John Vlissides, Ralph Johnson, Richard Helm, Erich Gamma
Series
Addison-Wesley Professional Computing Ser.
Format
Hardcover

Dimensions

Item Height
1.1 in
Item Weight
31.9 Oz
Item Length
9.5 in
Item Width
7.6 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
94-034264
Dewey Edition
20
Number of Volumes
2 vols.
Illustrated
Yes
Dewey Decimal
005.1/2
Table Of Content
1. Introduction. 2. A Case Study: Designing a Document Editor. 3. Creational Patterns. 4. Structural Pattern. 5. Behavioral Patterns. 6. Conclusion. Appendix A: Glossary. Appendix B: Guide to Notation. Appendix C: Foundation Classes. Bibliography. Index.
Edition Description
Annual
Synopsis
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk., Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
LC Classification Number
QA76.64.D47 1995

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