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Robot Ping-Pong Player : Experiments in Real-Time Intelligent Control
US $33.99
大約HK$ 264.31
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很好
曾被閱讀過的書籍,但狀況良好。封面不存在明顯損壞,精裝本書籍含書皮。不存在缺頁或內頁受損,無褶皺或破損,同時也沒有對文字標注/標記,或在留白處書寫內容。內封面上標記可能極少。書籍的磨損和破損程度也很低。
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運送:
US $5.22(大約 HK$ 40.59) USPS Media MailTM.
所在地:Greendale, Wisconsin, 美國
送達日期:
估計於 9月27日 (星期六)至 10月3日 (星期五)之間送達 運送地點 94104
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物品細節
- 物品狀況
- Educational Level
- Adult & Further Education
- Personalized
- No
- Level
- Advanced
- Features
- Dust Jacket, Illustrated
- Country/Region of Manufacture
- United States
- ISBN
- 9780262011013
關於產品
Product Identifiers
Publisher
MIT Press
ISBN-10
0262011018
ISBN-13
9780262011013
eBay Product ID (ePID)
56925
Product Key Features
Number of Pages
291 Pages
Publication Name
Robot Ping-Pong Player : Experiments in Real-Time Intelligent Control
Language
English
Publication Year
1988
Subject
Computer Science, Robotics
Type
Textbook
Subject Area
Computers, Technology & Engineering
Series
Artificial Intelligence Ser.
Format
Hardcover
Dimensions
Item Weight
28.2 Oz
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
87-032526
TitleLeading
A
Reviews
"Andersson's book is a remarkable engineering accomplishment. it serves as a benchmark of what is possible today and it illustrates a number of important techniques. it has been a long time since a robotics project has been the subject of so much excitement." - Tomas Lozano-Perez, Professor of Computer Science and Engineering, MIT
Illustrated
Yes
Dewey Decimal
629.8/92
Synopsis
This tour de force in experimental robotics paves the way toward understanding dynamic environments in vision and robotics. It describes the first robot able to play, and even beat, human ping-pong players. Constructing a machine to play ping-pong was proposed years ago as a particularly difficult problem requiring fast, accurate sensing and actuation, and the intelligence to play the game. The research reported here began as a series of experiments in building a true real-time vision system. The ping-pong machine incorporates sensor and processing techniques as well as the techniques needed to intelligently plan the robot's response in the fraction of a second available. It thrives on a constant stream of new data. Subjectively evaluating and improving its motion plan as the data arrives, it presages future robot systems with many joints and sensors that must do the same, no matter what the task. Contents:Introduction. Robot Ping-Pong. System Design. Real-Time Vision System Robot Controller. Expert Controller Preliminaries. Expert Controller. Robot Ping-Pong Application. Conclusion. A Robot Ping-Pong Playeris included in the Artificial Intelligence Series, edited by Patrick Winston and Michael Brady., This tour de force in experimental robotics paves the way toward understanding dynamic environments in vision and robotics.
LC Classification Number
TJ211.A53 1988
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