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Creativity In The Digital Age

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Type
Textbook
Subject Area
Educational Technology
Book Title
Creativity In The Digital Age
Publication Name
creativity in the digital age
Author
Zagalo, Nelson (Editor)
Publisher
Springer
Subject
Computer Science, Education, Journalism
ISBN
9781447166801
類別

關於產品

Product Identifiers

Publisher
Springer London, The Limited
ISBN-10
1447166809
ISBN-13
9781447166801
eBay Product ID (ePID)
209764621

Product Key Features

Number of Pages
Xii, 269 Pages
Language
English
Publication Name
Creativity in the Digital Age
Publication Year
2015
Subject
User Interfaces, Library & Information Science / General, General, Social Aspects / Human-Computer Interaction
Type
Textbook
Author
Pedro Branco
Subject Area
Design, Computers, Language Arts & Disciplines
Series
Springer Series on Cultural Computing Ser.
Format
Hardcover

Dimensions

Item Weight
194.1 Oz
Item Length
9.3 in
Item Width
6.1 in

Additional Product Features

Intended Audience
Scholarly & Professional
Dewey Edition
23
Reviews
"This edited book takes a look at the fundamentalsof digital creativity, the expressive process that goes along with it, thecollaboration and co-creation that it entails, and the makers and playersinvolved. ... it is a book that students and workers in many differentdisciplines, including computer science, design, communications, engineering,arts, philosophy, psychology, and many more, can benefit from." (Cecilia G.Manrique, Computing Reviews, August, 2015)
Number of Volumes
1 vol.
Illustrated
Yes
Dewey Decimal
745.40285
Table Of Content
Preface.- Part I: Fundamentals of Digital Creativity.- The Creative Revolution that is Changing the World.- The Internet is Ancient, Small Steps are Important and Four Other Theses About Making Things in a Digital World.- Creating Creative Technologists: Playing with(in) Education.- Part II: Expressive Processes.- Playing With Puzzling Philosophical Problems.- The Creative Manipulation of Time Through Digital Personal Narratives.- Interaction Aesthetics and Ubiquitous Music.- Part III: Co-creation and Collaboration.- An Enactive Model of Creativity for Computational Collaboration and Co-Creation.- Creative Collaboration in Young Digital Creative Communities.- When Ideas Generate Value: How Lego Profitably Democratized its Relationship with Fans.-Communication in Crowdfunding Platforms.- Part IV: Makers and Players.- Fabricating Futures: Envisioning Scenarios for Home Fabrication.- Play Platforms for Children's Creativity.- Game Design with Portfolios and Creative Skills.- Author Biographies.
Synopsis
Preface.- Part I: Fundamentals of Digital Creativity.- The Creative Revolution that is Changing the World.- The Internet is Ancient, Small Steps are Important and Four Other Theses About Making Things in a Digital World.- Creating Creative Technologists: Playing with(in) Education.- Part II: Expressive Processes.- Playing With Puzzling Philosophical Problems.- The Creative Manipulation of Time Through Digital Personal Narratives.- Interaction Aesthetics and Ubiquitous Music.- Part III: Co-creation and Collaboration.- An Enactive Model of Creativity for Computational Collaboration and Co-Creation.- Creative Collaboration in Young Digital Creative Communities.- When Ideas Generate Value: How Lego Profitably Democratized its Relationship with Fans.-Communication in Crowdfunding Platforms.- Part IV: Makers and Players.- Fabricating Futures: Envisioning Scenarios for Home Fabrication.- Play Platforms for Children's Creativity.- Game Design with Portfolios and Creative Skills.- Author Biographies., This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our senses to understand our world, perhaps of more significance is that technologies through 3D printing are returning from the digital to the physical world. Written by an interdisciplinary group of researchers this thought provoking book will appeal to academics and students from a wide range of backgrounds working or interested in the technologies that are shaping our experiences of the future.
LC Classification Number
QA76.9.U83

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