Final Fantasy Reverse Design CRC Press Paperback Book

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Brand
CRC Press
Style
style
Book Title
blank
Age Level
12 - 16 Years Old
Color
Multicolor
Movie/TV Title
blank
Artist
blank
ISBN
9781138324107
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關於產品

Product Identifiers

Publisher
CRC Press LLC
ISBN-10
1138324108
ISBN-13
9781138324107
eBay Product ID (ePID)
6038789600

Product Key Features

Number of Pages
168 Pages
Language
English
Publication Name
Reverse Design : Final Fantasy VII
Subject
Programming / Games, General
Publication Year
2018
Type
Textbook
Author
Patrick Holleman
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Weight
11.8 Oz
Item Length
9 in
Item Width
6 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2018-021677
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
794.85
Table Of Content
Chapter 1 Final Fantasy VII and the History of RPGs Chapter 2 Narrative and Design Chapter 3 Quantitative Analysis of the Game Script Chapter 4 Game Difficulty and the Four Phases of FFVII Chapter 5 Finding Complexity in Wide Levels Chapter 6 Enemy Archetypes Chapter 7 The Design of Towns and Dungeons Chapter 8 Music and Design Chapter 9 Conclusion
Synopsis
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII . Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game: How latter-day critics have misunderstood the artistic goals of Final Fantasy VII How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue , Pokemon , and especially Final Fantasy VII How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game Key Features Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design Summary of historical context of Final Fantasy VII going all the way back to Dungeons & Dragons Extensive collections of data and data visualizations explaining how Final Fantasy VII's systems work, how they are organized to prioritize exploration, and how they interlock in a positive feedback loop that peaks at the end of the game, The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.
LC Classification Number
GV1469.35.F4H65 2018

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