第 1/2 張圖片
第 1/2 張圖片
Retro Game Programming: Unleashed for the Masses Premier Press Game Development
US $27.99
大約HK$ 218.05
或講價
狀況:
“Paperback. Light shelf wear. 309 pages.”
很好
曾被閱讀過的書籍,但狀況良好。封面不存在明顯損壞,精裝本書籍含書皮。不存在缺頁或內頁受損,無褶皺或破損,同時也沒有對文字標注/標記,或在留白處書寫內容。內封面上標記可能極少。書籍的磨損和破損程度也很低。
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免費 USPS Media MailTM.
所在地:Egan, Louisiana, 美國
透過合併運送節省運費
送達日期:
估計於 9月26日, 四至 9月30日, 一之間送達 運送地點 43230
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60 日退貨. 由賣家支付退貨運費.
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物品細節
- 物品狀況
- 很好
- 賣家備註
- “Paperback. Light shelf wear. 309 pages.”
- Custom Bundle
- No
- Personalized
- No
- Country/Region of Manufacture
- United States
- Subject
- Programming / Games, General
- ISBN
- 9781592009060
- Subject Area
- Computers
- Publication Name
- Retro Game Programming : Unleashed for the Masses
- Publisher
- Course Technology
- Item Length
- 9 in
- Publication Year
- 2005
- Type
- Textbook
- Format
- Perfect
- Language
- English
- Item Height
- 0.9 in
- Item Weight
- 22 Oz
- Item Width
- 7.2 in
- Number of Pages
- 350 Pages
關於產品
Product Identifiers
Publisher
Course Technology
ISBN-10
1592009069
ISBN-13
9781592009060
eBay Product ID (ePID)
45397620
Product Key Features
Number of Pages
350 Pages
Publication Name
Retro Game Programming : Unleashed for the Masses
Language
English
Publication Year
2005
Subject
Programming / Games, General
Type
Textbook
Subject Area
Computers
Format
Perfect
Dimensions
Item Height
0.9 in
Item Weight
22 Oz
Item Length
9 in
Item Width
7.2 in
Additional Product Features
Intended Audience
Scholarly & Professional
Illustrated
Yes
Table Of Content
Introduction Chapter 1: Bringing Your Retro Machine to Life Chapter 2: Simply Complicated Game Programming Chapter 3: The Early History of Video Games Chapter 4: Assembly Language Chapter 5: A Game Graphics Primer Chapter 6: Setting the Video Mode Chapter 7: Hacking the Video Buffer Chapter 8: Adding Player Input, Physics, and AI Chapter 9: Sound Effects Chapter 10: Putting It All Together: Building Games
Synopsis
There are an estimated 500,000 retro computer and game enthusiasts who are absolutely fanatical about retro game machines. This number consists of four main groups: hardcore hackers, enthusiasts, seasoned programmers, and novices. Retro Game Programming: Unleashed for the Masses seeks to expose, teach, and preserve retro era programming techniques with the goal of providing a strong programming foundation on which to build the knowledge needed to understand modern game programming concepts. By teaching the fundamental principles of game programming the reader learns not to be intimidated by modern games because even the most complex modern games are based on repetition of simple tasks. This makes modern game programming concepts easier to understand and clarifies how they all work together. Written in clear and simple language, Retro Game Programming: Unleashed for the Masses does not require the reader to be tech savvy, yet it covers technical aspects of programming. The book also covers the importance of the history and preservation of retro game programming.By reading and practicing the techniques in the book the reader is contributing to the preservation of the world of retro game programming., "Retro Game Programming" is the gateway to the inner sanctums of game programming, past and present. It is designed to make retro game programming easy for anyone to learn. The staggering advances from the arcade games of yesterday to today's realistic computer games may seem daunting. When you conquer the underlying principles of retro game programming, however, you are on your way to understanding the complexities of modern game programming'by mastering the past, you are more likely to understand the present. The machines studied in this book are a part of a great legacy that began the journey leading us to the mind-blowing capabilities of today's computers. By studying the programming concepts used to create these classic games you will develop solid programming techniques that you can apply to more modern machines and software. What better way to accomplish that task than to start at the beginning'with the games that launched the video game craze!, There are an estimated 500,000 retro computer and game enthusiasts who are absolutely fanatical about retro game machines. This number consists of four main groups: hardcore hackers, enthusiasts, seasoned programmers, and novices. "Retro Game Programming: Unleashed for the Masses" seeks to expose, teach, and preserve retro era programming techniques with the goal of providing a strong programming foundation on which to build the knowledge needed to understand modern game programming concepts. By teaching the fundamental principles of game programming the reader learns not to be intimidated by modern games because even the most complex modern games are based on repetition of simple tasks. This makes modern game programming concepts easier to understand and clarifies how they all work together. Written in clear and simple language, "Retro Game Programming: Unleashed for the Masses" does not require the reader to be tech savvy, yet it covers technical aspects of programming. The book also covers the importance of the history and preservation of retro game programming. By reading and practicing the techniques in the book the reader is contributing to the preservation of the world of retro game programming.
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- d***d (72)- 買家留下的信用評價。過去 1 個月購買已獲認證Nice optics.
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