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Retro Game Programming: Unleashed for the Masses Premier Press Game Development

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大約HK$ 218.05
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Paperback. Light shelf wear. 309 pages.
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    物品細節

    物品狀況
    很好
    曾被閱讀過的書籍,但狀況良好。封面不存在明顯損壞,精裝本書籍含書皮。不存在缺頁或內頁受損,無褶皺或破損,同時也沒有對文字標注/標記,或在留白處書寫內容。內封面上標記可能極少。書籍的磨損和破損程度也很低。 查看所有物品狀況定義會在新視窗或分頁中開啟
    賣家備註
    “Paperback. Light shelf wear. 309 pages.”
    Custom Bundle
    No
    Personalized
    No
    Country/Region of Manufacture
    United States
    Subject
    Programming / Games, General
    ISBN
    9781592009060
    Subject Area
    Computers
    Publication Name
    Retro Game Programming : Unleashed for the Masses
    Publisher
    Course Technology
    Item Length
    9 in
    Publication Year
    2005
    Type
    Textbook
    Format
    Perfect
    Language
    English
    Item Height
    0.9 in
    Author
    Earl John Carey
    Item Weight
    22 Oz
    Item Width
    7.2 in
    Number of Pages
    350 Pages

    關於產品

    Product Identifiers

    Publisher
    Course Technology
    ISBN-10
    1592009069
    ISBN-13
    9781592009060
    eBay Product ID (ePID)
    45397620

    Product Key Features

    Number of Pages
    350 Pages
    Publication Name
    Retro Game Programming : Unleashed for the Masses
    Language
    English
    Publication Year
    2005
    Subject
    Programming / Games, General
    Type
    Textbook
    Subject Area
    Computers
    Author
    Earl John Carey
    Format
    Perfect

    Dimensions

    Item Height
    0.9 in
    Item Weight
    22 Oz
    Item Length
    9 in
    Item Width
    7.2 in

    Additional Product Features

    Intended Audience
    Scholarly & Professional
    Illustrated
    Yes
    Table Of Content
    Introduction Chapter 1: Bringing Your Retro Machine to Life Chapter 2: Simply Complicated Game Programming Chapter 3: The Early History of Video Games Chapter 4: Assembly Language Chapter 5: A Game Graphics Primer Chapter 6: Setting the Video Mode Chapter 7: Hacking the Video Buffer Chapter 8: Adding Player Input, Physics, and AI Chapter 9: Sound Effects Chapter 10: Putting It All Together: Building Games
    Synopsis
    There are an estimated 500,000 retro computer and game enthusiasts who are absolutely fanatical about retro game machines. This number consists of four main groups: hardcore hackers, enthusiasts, seasoned programmers, and novices. Retro Game Programming: Unleashed for the Masses seeks to expose, teach, and preserve retro era programming techniques with the goal of providing a strong programming foundation on which to build the knowledge needed to understand modern game programming concepts. By teaching the fundamental principles of game programming the reader learns not to be intimidated by modern games because even the most complex modern games are based on repetition of simple tasks. This makes modern game programming concepts easier to understand and clarifies how they all work together. Written in clear and simple language, Retro Game Programming: Unleashed for the Masses does not require the reader to be tech savvy, yet it covers technical aspects of programming. The book also covers the importance of the history and preservation of retro game programming.By reading and practicing the techniques in the book the reader is contributing to the preservation of the world of retro game programming., "Retro Game Programming" is the gateway to the inner sanctums of game programming, past and present. It is designed to make retro game programming easy for anyone to learn. The staggering advances from the arcade games of yesterday to today's realistic computer games may seem daunting. When you conquer the underlying principles of retro game programming, however, you are on your way to understanding the complexities of modern game programming'by mastering the past, you are more likely to understand the present. The machines studied in this book are a part of a great legacy that began the journey leading us to the mind-blowing capabilities of today's computers. By studying the programming concepts used to create these classic games you will develop solid programming techniques that you can apply to more modern machines and software. What better way to accomplish that task than to start at the beginning'with the games that launched the video game craze!, There are an estimated 500,000 retro computer and game enthusiasts who are absolutely fanatical about retro game machines. This number consists of four main groups: hardcore hackers, enthusiasts, seasoned programmers, and novices. "Retro Game Programming: Unleashed for the Masses" seeks to expose, teach, and preserve retro era programming techniques with the goal of providing a strong programming foundation on which to build the knowledge needed to understand modern game programming concepts. By teaching the fundamental principles of game programming the reader learns not to be intimidated by modern games because even the most complex modern games are based on repetition of simple tasks. This makes modern game programming concepts easier to understand and clarifies how they all work together. Written in clear and simple language, "Retro Game Programming: Unleashed for the Masses" does not require the reader to be tech savvy, yet it covers technical aspects of programming. The book also covers the importance of the history and preservation of retro game programming. By reading and practicing the techniques in the book the reader is contributing to the preservation of the world of retro game programming.

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