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3D Studio Max 3 Professional Animation [With CDROM]

by Jones, Angie; Piccard, Bertrand | PB | Good
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所在地:Aurora, Illinois, 美國
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“Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ...
Binding
Paperback
Weight
2 lbs
Product Group
Book
IsTextBook
No
ISBN
0735709459
Subject Area
Computers
Publication Name
3d Studio Max3 Professional Animation
Item Length
9.3 in
Publisher
New Riders Publishing
Subject
Computer Graphics, Digital Media / Video & Animation, Desktop Applications / Design & Graphics
Publication Year
2000
Series
New Riders Professional Library
Type
Textbook
Format
CD-ROM / Trade Paperback
Language
English
Item Height
1.4 in
Author
Sean Bonney, Angier Jones
Item Width
9.1 in
Item Weight
40.5 Oz
Number of Pages
672 Pages

關於產品

Product Information

3D Studio MAX 3 Professional Animation is the only book that take you extensively through the 3D Studio MAX 3 animation process, showing you the techniques that professional animators use to create everything from simple animated particle effects to complex character animation for Web sites, video, film, and other multimedia formats. Written by a group of top-flight 3D animation professionals, this book features the real deal--real-world applications and advanced tutorials: make bipedal, quadra-pedal, and multipedal characters walk; use Cstudio's Biped and Physique; build and animate a realistic human skeleton using MAX Bones IK; create complex scripting with MAXscript to enhance MAX's capabilities; produce muscle-based, multi-layered facial expressions and lip syncs; create deformable objects and fine-tune them with space warps; display and edit trajectories; and animate cameras, lights, and atmosphere.

Product Identifiers

Publisher
New Riders Publishing
ISBN-10
0735709459
ISBN-13
9780735709454
eBay Product ID (ePID)
1729533

Product Key Features

Author
Sean Bonney, Angier Jones
Publication Name
3d Studio Max3 Professional Animation
Format
CD-ROM / Trade Paperback
Language
English
Subject
Computer Graphics, Digital Media / Video & Animation, Desktop Applications / Design & Graphics
Publication Year
2000
Series
New Riders Professional Library
Type
Textbook
Subject Area
Computers
Number of Pages
672 Pages

Dimensions

Item Length
9.3 in
Item Height
1.4 in
Item Width
9.1 in
Item Weight
40.5 Oz

Additional Product Features

LCCN
99-068971
Lc Classification Number
Tr897.7.A126 2000
Table of Content
Introduction. I. ANIMATION TECHNIQUES. 1. Animating with Multiple Modifiers. Animating Object Modifier Parameters. Using Free Form Deformation. Sub-Object Bends. Soft Selections and Linked Xform. Linked Xform for Anatomical Deformation. Adding Secondary Motion. Using Morpher and Skin. In Practice: Animating with Multiple Modifiers. II. CHARACTER ANIMATION. 2. Basic Character and Creature Setup. Skeletons and Anatomical Structures. Forward Kinematics. Inverse Kinematics. Skeleton Rig Part I: Leg, Ankle, and Toe Tree. Skeleton Rig Part II: Spine with Expressions. Skeleton Rig Part III: Neck, Head, and Jaw. Skeleton Rig Part IV: Pelvis Broken Hierarchy. Skeleton Rig Part V: Arm, Wrist, and Finger Tree. Skeleton Rig Part VI: Clavicle, Scapula Complex Shoulder. In Practice. 3. Advanced Character and Creature Setup. Using MaxScript to Create a Gripper Function. Skeleton Rig Part I: Three-Bone Rear Leg Tree. Skeleton Rig Part II: Three-Bone Front Leg Tree. Skeleton Rig Part III: Clavicle and Scapula Complex Shoulder. Skeleton Rig Part IV: FK Spine. Skeleton Rig Part V: Neck, Head, and Jaw. Skeleton Rig Part VI: Pelvis Broken Hierarchy. Skeleton Rig Part VII: MAXScript for the Tail. Multiped Six-Legged Setup. In Practice. 4. Animating a Walk. The Mechanics of Walking. Animating a Two-Legged Walk. Creating a Four-Legged Walk. Six-Legged Walks. In Practice. 5. Facial Animation. The Facial Muscle Framework. Morphing Techniques for Facial Animation. Facial Lip Sync Breakdown. Track Reading. Eyes and Other Facial Features. Animating with the UVW Gizmo. Keys to Successful Facial Animation. In Practice: Facial Animation. 6. Animating with Biped. Creating a Biped. Manipulating a Biped. Animating a Biped. Freeform Animation. Attaching the Hands and Feet to MAX Objects. Saving and Loading Canned Motions. Motion Capture. Motion Flow Mode. In Practice: Biped. 7. Animating with Physique. Overview. Using Physique. Physique and Biped. Creating Realistic Bulges. Tendons. Transferring and Storing Physique Data. In Practice: Physique. 8. Mesh Deformation. Types of Meshes. Mapping and Mesh Deformation. Deformations Using FFD Lattices. Flex. Basic Skeletal Deformation. Getting Meshes Ready for Bones. Skin. In Practice: Mesh Deformation. III. ANIMATING THE ENVIRONMENT. 9. Animating Cameras. Understanding Traditional Film Cameras. Digital Cameras for Storytelling. In Practice: Animating Cameras. 10. Animating Lights and Atmospheres. Lighting and the Surface Normal. Atmospherics. Naturalistic Outdoor Scene. Special Effects. In Practice: Animating Lights. 11. Particle Systems, Space Warps, and Dynamics Simulations. Particle Systems. Creating Cigarette Smoke. Creating Underwater Bubbles. Creating a Waterfall. Creating a Flock of Birds. Creating Dust Trails with Expressions. Object Detonation with PArray. Rigid Body Dynamics Simulations. In Practice: Particles, Dynamics, and Space Warps. 12. Deforming Objects with Space Warps. Space Warp Basics. Using Wave and Conform to Animate a Magic Carpet. Using FFD to Squish a Teapot Through a Hole. Using Displace to Create a Large Bedbug. In Practice: Deforming Objects with Space Warps. Recommended Readings. Index.
Copyright Date
2000
Target Audience
Scholarly & Professional
Dewey Decimal
006.6/96
Dewey Edition
21
Illustrated
Yes

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