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Lean UX: Applying Lean Principles to Improve User Experience by Gothelf, Jeff

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“Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend ...
Binding
Paperback
Weight
0 lbs
Product Group
Book
IsTextBook
No
ISBN
9781449311650
Subject Area
Computers, Business & Economics
Publication Name
Lean Ux : Applying Lean Principles to Improve User Experience
Item Length
9 in
Publisher
O'reilly Media, Incorporated
Subject
User Interfaces, Development / Business Development, General, Social Aspects / Human-Computer Interaction
Publication Year
2013
Type
Textbook
Format
Hardcover
Language
English
Item Height
0.6 in
Author
Jeff Gothelf
Item Width
6 in
Item Weight
12.8 Oz
Number of Pages
152 Pages

關於產品

Product Information

User experience (UX) web design has traditionally been a deliverables-based practice, defined by wireframes, site maps, flow diagrams, content inventories, taxonomies, and mockups. But that tradition is not the best way to serve the user. With this hands-on guide, you'll learn that UX is about the experience, not the deliverables, and that as a UX ......

Product Identifiers

Publisher
O'reilly Media, Incorporated
ISBN-10
1449311652
ISBN-13
9781449311650
eBay Product ID (ePID)
112990428

Product Key Features

Author
Jeff Gothelf
Publication Name
Lean Ux : Applying Lean Principles to Improve User Experience
Format
Hardcover
Language
English
Subject
User Interfaces, Development / Business Development, General, Social Aspects / Human-Computer Interaction
Publication Year
2013
Type
Textbook
Subject Area
Computers, Business & Economics
Number of Pages
152 Pages

Dimensions

Item Length
9 in
Item Height
0.6 in
Item Width
6 in
Item Weight
12.8 Oz

Additional Product Features

LCCN
2013-427169
Lc Classification Number
Qa76.9.U83
Table of Content
;Praise for Lean UX;Foreword;Preface; What Is Lean UX and How Is It Different?; Who Is Lean UX For?; What's In It for You?; A Note from Jeff; A Note from Josh; From Jeff and Josh;Introduction and Principles; Chapter 1: Why Lean UX?; Chapter 2: Principles; 2.1 The Three Foundations of Lean UX; 2.2 Principles; 2.3 Wrapping Up: Principles;Process; Chapter 3: Vision, Framing, and Outcomes; 3.1 Assumptions; 3.2 Hypotheses; 3.3 Outcomes; 3.4 Personas; 3.5 Features; 3.6 Assembling Your Subhypotheses; 3.7 Conclusion; Chapter 4: Collaborative Design; 4.1 Collaborative Design in Practice; 4.2 Design Studio; 4.3 Style Guides; 4.4 Case Study; 4.5 Collaborating with Geographically Distributed Teams; 4.6 Wrapping Up: Collaborative Design; Chapter 5: MVPs and Experiments; 5.1 About MVPs and Experiments; 5.2 The Focus of an MVP; 5.3 Creating an MVP; 5.4 What Should Go Into My Prototype?; 5.5 Putting It All Together: Using a Prototype MVP; 5.6 Types of Non-Prototype MVPs; 5.7 Hybrids and Creativity; 5.8 Conclusion; Chapter 6: Feedback and Research; 6.1 Continuous and Collaborative; 6.2 Case Study: Three Users Every Thursday at Meetup; 6.3 Monitoring Techniques for Continuous, Collaborative Discovery; 6.4 Conclusion;Making It Work; Chapter 7: Integrating Lean UX and Agi≤ 7.1 Some Definitions; 7.2 Beyond Staggered Sprints; 7.3 Building Lean UX into the Rhythm of Scrum; 7.4 Participation; 7.5 Design Is a Team Sport: Knowsy Case Study; 7.6 Beyond the Scrum Team; 7.7 Conclusion; Chapter 8: Making Organizational Shifts; 8.1 SHIFT: Outcomes; 8.2 SHIFT: Roles; 8.3 SHIFT: New Skills for UX Designers; 8.4 SHIFT: Cross-Functional Teams; 8.5 SHIFT: Small Teams; 8.6 SHIFT: Workspace; 8.7 SHIFT: No More Heroes; 8.8 No More BDUF, Baby; 8.9 SHIFT: Speed First, Aesthetics Second; 8.10 SHIFT: Value Problem Solving; 8.11 Shift: UX Debt; 8.12 SHIFT: Agencies Are in the Deliverables Business; 8.13 SHIFT: Working with Third-Party Vendors; 8.14 SHIFT: Documentation Standards; 8.15 SHIFT: Be Realistic about Your Environment; 8.16 SHIFT: Managing Up and Out; 8.17 A Last Word; 8.18 Conclusion; ;
Copyright Date
2012
Target Audience
Scholarly & Professional
Dewey Decimal
005.437
Dewey Edition
23
Illustrated
Yes

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