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Exodus to the Virtual World: How Online Fun Is Changing Reality

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所在地:Las Cruces, New Mexico, 美國
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Type
book
Publication Name
St. Martin's Griffin
ISBN
9780230607859
Book Title
Exodus to the Virtual World : How Online Fun Is Changing Reality
Publisher
St. Martin's Press
Item Length
8.9 in
Publication Year
2008
Format
Trade Paperback
Language
English
Item Height
0.6 in
Author
Edward Castronova
Genre
Computers, Social Science, Games & Activities, History
Topic
Civilization, Internet / General, Future Studies, Role Playing & Fantasy, Virtual Worlds
Item Weight
12 Oz
Item Width
6.2 in
Number of Pages
256 Pages

關於產品

Product Identifiers

Publisher
St. Martin's Press
ISBN-10
0230607853
ISBN-13
9780230607859
eBay Product ID (ePID)
109573422

Product Key Features

Book Title
Exodus to the Virtual World : How Online Fun Is Changing Reality
Number of Pages
256 Pages
Language
English
Topic
Civilization, Internet / General, Future Studies, Role Playing & Fantasy, Virtual Worlds
Publication Year
2008
Genre
Computers, Social Science, Games & Activities, History
Author
Edward Castronova
Format
Trade Paperback

Dimensions

Item Height
0.6 in
Item Weight
12 Oz
Item Length
8.9 in
Item Width
6.2 in

Additional Product Features

Intended Audience
Trade
Reviews
"Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution."--Christian Renaud, Networked Virtual Environments, Cisco   "A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games."--John Beck, President of The AttentionCompany and co-author of The Kids are Alright   "As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today."--Raph Koster, virtual world designer  , As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today., "Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution."--Christian Renaud, Networked Virtual Environments, Cisco   "A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games."--John Beck, President of The AttentionCompany and co-author ofThe Kids are Alright   "As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today."--Raph Koster, virtual world designer  , "Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution."--Christian Renaud, Networked Virtual Environments, Cisco "A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games."--John Beck, President of The AttentionCompany and co-author of "The Kids are Alright""" "As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today."--Raph Koster, virtual world designer, "Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution."--Christian Renaud, Networked Virtual Environments, Cisco "A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games."--John Beck, President of The AttentionCompany and co-author of The Kids are Alright "As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today."--Raph Koster, virtual world designer, "Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution."--Christian Renaud, Networked Virtual Environments, Cisco "A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games."--John Beck, President of The AttentionCompany and co-author ofThe Kids are Alright "As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today."--Raph Koster, virtual world designer  , A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games., "Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution." -- Christian Renaud, Networked Virtual Environments, Cisco "A book full of insights about our online present and a hopeful look at the future where politics and economics will be increasingly governed by the rules of video games." -- John Beck, President of The AttentionCompany and co-author of The Kids are Alright "As virtual worlds rise in popularity, they are bound to have effects on the way we live our real world lives. Dr. Castronova has put together a persuasive case that the real world may begin to model its institutions on games simply because the general populace finds them more fun. It's an eye-opening tour through how virtual worlds are run, and why practical, enjoyable governance is very different from the systems employed today." -- Raph Koster, virtual world designer, Edward Castronova has again charted new waters to the virtual worlds emerging as the next frontier. He has proven himself as the oracle of the virtual world revolution.
Dewey Edition
22
Dewey Decimal
793.932
Table Of Content
PART 1: NEW FOUND LAND * Dreams Fashioned in Silicon * Game Societies * Worlds of the Future * Migration * PART II: A POLICY ANALYTICS OF FUN * Economics: Not Fun * A Theory of Fun * The New Science of Applied Fun Policy * PART III: FUN POLICY AND THE REAL WORLD * The Fun Economy * The Fun Society * The Fun Revolution: Ending the Politics of Misery
Synopsis
Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life ), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun . Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.
LC Classification Number
GV1469.I5C393 2008

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