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Fundamentals of Wearable Computers and Augmented Reality, Hardcover By Barfield
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- Book Title
- Fundamentals of Wearable Computers and Augmented Reality
- Topic
- Computers
- ISBN
- 9781482243505
- Publication Year
- 2015
- Type
- Textbook
- Format
- Hardcover
- Language
- English
- Publication Name
- Fundamentals of Wearable Computers and Augmented Reality
- Item Height
- 2in
- Item Length
- 9.4in
- Publisher
- CRC Press LLC
- Item Width
- 6.4in
- Item Weight
- 56.1 Oz
- Number of Pages
- 739 Pages
關於產品
Product Information
Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied. Upon its initial publication, the first edition almost instantly became a trusted reference, setting the stage for the coming decade, in which the explosion in research and applications of wearable computers and augmented reality occurred. Written by expert researchers and teachers, each chapter in the second edition has been revised and updated to reflect advances in the field and provide fundamental knowledge on each topic, solidifying the book's reputation as a valuable technical resource as well as a textbook for augmented reality and ubiquitous computing courses. New Chapters in the Second Edition Explore: Haptics Visual displays Use of augmented reality for surgery and manufacturing Technical issues of image registration and tracking Augmenting the environment with wearable audio interfaces Use of augmented reality in preserving cultural heritage Human-computer interaction and augmented reality technology Spatialized sound and augmented reality Augmented reality and robotics Computational clothing From a technology perspective, much of what is happening now with wearables and augmented reality would not have been possible even five years ago. In the fourteen years since the first edition burst on the scene, the capabilities and applications of both technologies are orders of magnitude faster, smaller, and cheaper. Yet the book's overarching mission remains the same: to supply the fundamental information and basic knowledge about the design and use of wearable computers and augmented reality with the goal of enhancing people's lives.
Product Identifiers
Publisher
CRC Press LLC
ISBN-10
1482243504
ISBN-13
9781482243505
eBay Product ID (ePID)
211804364
Product Key Features
Publication Name
Fundamentals of Wearable Computers and Augmented Reality
Format
Hardcover
Language
English
Publication Year
2015
Type
Textbook
Number of Pages
739 Pages
Dimensions
Item Length
9.4in
Item Height
2in
Item Width
6.4in
Item Weight
56.1 Oz
Additional Product Features
Lc Classification Number
Qa76.592.F86 2015
Edition Description
Revised Edition,New Edition
Edition Number
2
Reviews
"Wearable computing has come to mainstream commercial products. Now it is even more important to understand and apply the lessons of pioneering research as recounted in the comprehensive second edition of "Fundamentals of Wearable Computers and Augmented Reality". Thus starts the era of wide spread adoption of wearable computing and augmented reality." --Daniel P. Siewiorek, Carnegie Mellon University "... a comprehensive overview of wearable computing with a focus on its application in augmented reality. ... What I like about the book, is its breadth of focus ... I would recommend the book to anyone interested in the history of wearables and their use in future applications." --Jan Brejcha, Charles University, Prague Reviews of the First Edition: "Portions of the book would be of great interest to many HF/E professionals and students as preparation for applications and issues to be addressed in the relatively near future. The technology section would be especially useful for new researchers and developers starting in the field... " --Ergonomics in Designs "...this book contains broad information related to wearable computers and augmented reality. Most of the chapters present cutting-edge research activities. Thus, the required level of readers is intermediate to expert....researchers or graduate students of computer-human interaction or virtual reality could take advantage from it." --Computer Journal "The book covers a variety of research and development issues....anyone who is interested in wearable computers and augmented reality could do well to start with this work." --Ergonomics Abstracts "...the papers presented interesting ideas and topics for further development...one might feel that yet again here is a technology looking for an application and that we ought to be working hard on developing and appropriate role for people in relation to these devices." -- Eurospan
Table of Content
INTRODUCTION Wearable Computers and Augmented Reality: Musings and Future Directions Woodrow Barfield Wearable Computing: Meeting the Challenge Thad Starner Intimacy and Extimacy: Ethics, Power, and Potential of Wearable Technologies Patricia Flanagan, Despina Papadopoulos, and Georgina Voss THE TECHNOLOGY Head-Mounted Display Technologies for Augmented Reality Kiyoshi Kiyokawa Optics for Smart Glaßes, Smart Eyewear, Augmented Reality, and Virtual Reality Headsets Bernard Kress Image-Based Geometric Registration for Zoomable Cameras Using Precalibrated Information Takafumi Taketomi Visual Tracking for Augmented Reality in Natural Environments Suya You and Ulrich Neumann Urban Visual Modeling and Tracking Jonathan Ventura and Tobias Höllerer Scalable Augmented Reality on Mobile Devices: Applications, Challenges, Methods, and Software Xin Yang and K.T. Tim Cheng Haptic Augmented Reality: Taxonomy, Research Status, and Challenges Seokhee Jeon, Seungmoon Choi, and Matthias Harders AUGMENTED REALITY Location-Based Mixed and Augmented Reality Storytelling Ronald Azuma Dimensions of Spatial Sound and Interface Styles of Audio Augmented Reality: Whereware, Wearware, and Everyware Michael Cohen Applications of Audio Augmented Reality: Wearware, Everyware, Anyware, and Awareware Michael Cohen and Julián Villegas Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications Amir H. Behzadan, Suyang Dong, and Vineet R. Kamat Augmented Reality Human-Robot Interfaces toward Augmented Robotics Maki Sugimoto Use of Mobile Augmented Reality for Cultural Heritage John Krogstie and Anne-Cecilie Haugstvedt Applications of Augmented Reality for the Automotive Industry Vincent Gay-Bellile, Steve Bourgeois, Dorra Larnaout, and Mohamed Tamaazousti Visual Consistency in Augmented Reality Compositing Jan Fischer Applications of Augmented Reality in the Operating Room Ziv Yaniv and Cristian A. Linte Augmented Reality for Image-Guided Surgery Marta Kersten-Oertel, Pierre Jannin, and D. Louis Collins WEARABLE COMPUTERS AND WEARABLE TECHNOLOGY Soft Skin Simulation for Wearable Haptic Rendering Gabriel Cirio, Alvaro G. Perez, and Miguel A. Otaduy Design Challenges of Real Wearable Computers Attila Reiss and Oliver Amft E-Textiles in the Apparel Factory: Leveraging Cut-and-Sew Technology toward the Next Generation of Smart Garments Lucy E. Dunne, Cory Simon, and Guido Gioberto Garment Devices: Integrating Energy Storage into Textiles Kristy Jost, Genevieve Dion, and Yury Gogotsi Collaboration with Wearable Computers Mark Billinghurst, Carolin Reichherzer, and Allaeddin Nassani
Copyright Date
2015
Topic
General, Social Aspects / Human-Computer Interaction, Computer Engineering
Lccn
2015-026101
Intended Audience
College Audience
Illustrated
Yes
Genre
Computers, Mathematics
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