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Dover Books on Mathematics Ser.: Games and Decisions : Introduction and Critical

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Subject
Game Theory, General
ISBN
9780486659435
Subject Area
Games & Activities, Mathematics
Publication Name
Games and Decisions : Introduction and Critical Survey
Item Length
8.4 in
Publisher
Dover Publications, Incorporated
Series
Dover Books on Mathematics Ser.
Publication Year
1989
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1 in
Author
R. Duncan LUCE, Howard Raiffa
Features
New Edition
Item Width
5.4 in
Item Weight
22 Oz
Number of Pages
544 Pages

關於產品

Product Information

Superb non-technical introduction to game theory, primarily applied to social sciences. Clear, comprehensive coverage of utility theory, 2-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, more. Bibliography.

Product Identifiers

Publisher
Dover Publications, Incorporated
ISBN-10
0486659437
ISBN-13
9780486659435
eBay Product ID (ePID)
917758

Product Key Features

Author
R. Duncan LUCE, Howard Raiffa
Publication Name
Games and Decisions : Introduction and Critical Survey
Format
Trade Paperback
Language
English
Features
New Edition
Subject
Game Theory, General
Series
Dover Books on Mathematics Ser.
Publication Year
1989
Type
Textbook
Subject Area
Games & Activities, Mathematics
Number of Pages
544 Pages

Dimensions

Item Length
8.4 in
Item Height
1 in
Item Width
5.4 in
Item Weight
22 Oz

Additional Product Features

LCCN
88-033460
Lc Classification Number
Qa269.L8 1
Edition Description
New Edition
Table of Content
1. General Introduction to the Theory of Games 2. Utility Theory 3. Extensive and Normal Forms 4. Two-Person Zero-Sum Games 5. Two-Person Non-Zero-Sum Non-Cooperative Games 6. Two-Person Cooperative Games 7. Theories of n-Person Games in Normal Form 8. Characteristic Functions 9. Solutions 10. psi-Stability 11. Reasonable Outcomes and Value 12. Applications of n-Person Theory 13. Individual Decision Making under Uncertainty 14. Group Decision Making Appendices 1. A Probabilistic Theory of Utility 2. The Minimax Theorem 3. First Geometrical Interpretation of a Two-Person Zero-Sum Game 4. Second Geometrical Interpretation of a Two-Person Zero-Sum Game 5. Linear Programing and Two-Person Zero-Sum Games 6. Solving Two-Person Zero-Sum Games 7. Games with Infinite Pure Strategy Sets 8. Sequential Compounding of Two-Person Games Bibliography Index
Copyright Date
1989
Target Audience
College Audience
Dewey Decimal
519.3
Dewey Edition
19
Illustrated
Yes

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