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Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360,

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Title
Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360,
ISBN
9780596521950
EAN
9780596521950
Subject Area
Computers
Publication Name
Learning Xna 3. 0 : Xna 3. 0 Game Development for the PC, Xbox360, and Zune
Item Length
9.2 in
Publisher
O'reilly, Incorporated
Subject
Programming / Games, Programming Languages / Java, Interactive & Multimedia
Publication Year
2008
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.1 in
Author
Aaron Reed
Item Width
7 in
Item Weight
23.1 Oz
Number of Pages
510 Pages

關於產品

Product Information

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework -- not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework with a complete step-by-step introduction. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop two complete and exciting sample games using 2D and 3D concepts Port the code and make your sample games playable on the Xbox 360 Create a game for the Microsoft Zune and learn how to deal with that platformYou can test your understanding and practice new skills as you go with unique "Brain Builder" exercises and review quizzes in each chapter. Why wait? Amaze your family and friends by building your own games for Xbox 360 and Zune -- with Learning XNA.

Product Identifiers

Publisher
O'reilly, Incorporated
ISBN-10
0596521952
ISBN-13
9780596521950
eBay Product ID (ePID)
69565386

Product Key Features

Author
Aaron Reed
Publication Name
Learning Xna 3. 0 : Xna 3. 0 Game Development for the PC, Xbox360, and Zune
Format
Trade Paperback
Language
English
Subject
Programming / Games, Programming Languages / Java, Interactive & Multimedia
Publication Year
2008
Type
Textbook
Subject Area
Computers
Number of Pages
510 Pages

Dimensions

Item Length
9.2 in
Item Height
1.1 in
Item Width
7 in
Item Weight
23.1 Oz

Additional Product Features

Lc Classification Number
Qa76.76.C672
Table of Content
Dedication Preface Chapter 1: Getting Started Chapter 2: Fun with Sprites Chapter 3: User Input and Collision Detection Chapter 4: Applying Some Object-Oriented Design Chapter 5: Sound Effects and Audio Chapter 6: Basic Artificial Intelligence Chapter 7: Putting It All Together Chapter 8: Deploying to the Microsoft Zune Chapter 9: 3D Game Development Chapter 10: 3D Models Chapter 11: Creating a First-Person Camera Chapter 12: 3D Collision Detection and Shooting Chapter 13: HLSL Basics Chapter 14: Particle Systems Chapter 15: Wrapping Up Your 3D Game Chapter 16: Deploying to the Xbox 360 Chapter 17: Multiplayer Games Answers to Quizzes and Exercises Colophon
Copyright Date
2008
Target Audience
Scholarly & Professional
Illustrated
Yes

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