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Philip Zhai Get Real (Hardback)

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Book Title
Get Real
Publication Name
Get Real : a Philosophical Adventure in Virtual Reality
Title
Get Real
Subtitle
A Philosophical Adventure in Virtual Reality
Author
Philip Zhai
Format
Hardcover
ISBN-10
0847689832
EAN
9780847689835
ISBN
9780847689835
Publisher
Rowman & Littlefield Publishers, Incorporated
Genre
Philosophy & Spirituality
Subject
Popular Culture, Metaphysics, Virtual Worlds, Social Aspects / Human-Computer Interaction
Release Year
1998
Release Date
29/05/1998
Language
English
Country/Region of Manufacture
US
Item Height
0.7 in
Item Length
9.3 in
Item Width
6.2 in
Item Weight
17.8 Oz
Subject Area
Philosophy, Computers, Social Science
Publication Year
1998
Type
Textbook
Number of Pages
256 Pages

關於產品

Product Identifiers

Publisher
Rowman & Littlefield Publishers, Incorporated
ISBN-10
0847689832
ISBN-13
9780847689835
eBay Product ID (ePID)
901375

Product Key Features

Number of Pages
256 Pages
Language
English
Publication Name
Get Real : a Philosophical Adventure in Virtual Reality
Publication Year
1998
Subject
Popular Culture, Metaphysics, Virtual Worlds, Social Aspects / Human-Computer Interaction
Type
Textbook
Subject Area
Philosophy, Computers, Social Science
Author
Philip Zhai
Format
Hardcover

Dimensions

Item Height
0.7 in
Item Weight
17.8 Oz
Item Length
9.3 in
Item Width
6.2 in

Additional Product Features

Intended Audience
Trade
LCCN
97-044738
Reviews
...nearly every page is brimming with challenging philosophical ideas. ...Zhai has many creative and important insights., Get Realis a philosophical tour de force, an astonishing and articulate work that is as challenging as it is engaging., Lately, this reviewer has become skeptical about books that take a philosophical view of artificial intelligence and virtual reality. Get Real is a refreshing change, from an author with credentials in both philosophy and engineering. In six very concise and well-written chapters he performs a philosophical exploration of the world of virtual reality. . . . Zhai has developed a book that is sure to be well received in both the philosophical and computing communities., Based on research and logical analysis, the author offers a reasoned investigation into the way new technology is changing the very notion of reality and makes an original, provocative defense of the concept of virtual reality., Get Real has the potential to become a landmark in both philosophy and virtual reality. The clearly written text progresses systematically through one hard issue after another. Whether or not one agrees with all of the conclusions, this is a book to be studied and then restudied., Get Real is a philosophical tour de force, an astonishing and articulate work that is as challenging as it is engaging., The book is a philosophical joyride supported by solid scholarship . . .The author combines analysis with insight into things that matter . . . First-rate . . . written with clarity, verve, and insight., Get Real takes a smart, lucid, joyful look at invented realities that just may be more real than any of us dares to believe. Get Real takes a smart, lucid, joyful look at invented realities that just may be more real than any of us dares to believe., . . . fascinating. The various levels are particularly intriguing as one thinks about the various ways one could incorporate them in an experience, and the whole question of 'real.'
Dewey Edition
21
Illustrated
Yes
Dewey Decimal
110
Table Of Content
Part 1 Part I: How to Go "Behind" Physical Space Chapter 2 Playing the Game: Get Wired to Go Weird Chapter 3 What If Now Chapter 4 Cross-Communication Situations Chapter 5 Interpersonal-Telepresence: I Am HERE! Chapter 6 The Community of Interpersonal-Telepresence Chapter 7 the Principle of Reciprocity Part 8 Part II: The Casual and the Digital Under the Virtual Chapter 9 The Four Sources of Virtual Reality Input Chapter 10 Manipulation of the Physical Process from Cyberspace Chapter 11 Cybersex and Reproduction Chapter 12 The Expansion beyond Necessity Chapter 13 Interaction among Participants Chapter 14 The Final Decision That Is Irreversible Part 15 Part III: The Parallelism Between the Virtual and the Actual Chapter 16 Deconstructing Rules for the "Real" and the "Illusory" Chapter 17 Communicative Rationality as the Final Rule Chapter 18 How Phenomenological Descriptions Are the Same Throughout Chapter 19 Fundamental Philosophical Questions Remain Part 20 Part IV: All are Optional Expect the Mind Chapter 21 John Searle's False Notion of Body Image in the Brain Chapter 22 The Fallacy of Unity Projection Chapter 23 The One-ness of Consciousness, Brain, and Quantum Mechanics Chapter 24 A Conjecture: The Square Root of -1 as the Psy-Factor Part 25 Part V: The Meaning of Life and Virtual Reality Chapter 26 Recapitulation and Anticipation Chapter 27 Meaning as Different from Happiness: Brave New World? Chapter 28 Meaning and the Creator Chapter 29 Significant Difference versus Real Difference Chapter 30 Three Modes of Subjectivity and Intentionality Chapter 31 Meaning, Ideality, and Humanitude Chapter 32 Virtual Rreality: The Way Home Part 33 Part VI: VR and the Destiny of Humankind Chapter 34 the Fragility of Technological Civilization Chapter 35 The Question of Death Chapter 36 Transcendence of Personhood and Immortality Chapter 37 What Could Happen Soon Chapter 38 Virtual Reality and the Ontological Re-Creation Chapter 39 Appendix: Jaron Lanier's Virtual reality Debut Interview Chapter 40 Notes Chapter 41 Glossary Chapter 42 Bibliography Chapter 43 Index
Synopsis
A unique and highly controversial defense of the possibilities in our new technologies to expand our idea of what is real. Zhai's explanation of the role significance of virtual reality is eye-openeing and completely original., Is virtual reality merely a video game that consumes and distracts the player immersed in its simulations? Or is it an immaterial world, rich in meaning, beckoning people to a better future world inside computers? In Get Real: A Philosophical Adventure in Virtual Reality, Philip Zhai tackles these questions with keen logical analysis and concludes by advocating a stance that transcends these two opposing view of virtual reality. Zhai argues that the combination of three technologies--digital simulation, sensory immersion, and functional teleoperation--in a well-coordinated manner amounts to a re-creation of the whole empirically perceived universe. His analysis of the nature and significance of this re-creation is eye-opening and completely original. This book will be invaluable to philosophers of science, philosophers of mind and anyone interested in technology's growing impact on our lives and minds. The thought experiments in the book are mind-stretching and enlightenling, and make abstract concepts interesting and tangible., Is virtual reality merely a video game that consumes and distracts the player immersed in its simulations? Or is it an immaterial world, rich in meaning, beckoning people to a better future world inside computers? In Get Real: A Philosophical Adventure in Virtual Reality, Philip Zhai tackles these questions with keen logical analysis and concludes by advocating a stance that transcends these two opposing view of virtual reality. Zhai argues that the combination of three technologies-digital simulation, sensory immersion, and functional teleoperation-in a well-coordinated manner amounts to a re-creation of the whole empirically perceived universe. His analysis of the nature and significance of this re-creation is eye-opening and completely original. This book will be invaluable to philosophers of science, philosophers of mind and anyone interested in technology's growing impact on our lives and minds. The thought experiments in the book are mind-stretching and enlightenling, and make abstract concepts interesting and tangible., Is virtual reality merely a video game that consumes and distracts the player immersed in its simulations? Or is it an immaterial world, rich in meaning, beckoning people to a better future world inside computers? In Get Real: A Philosophical Adventure in Virtual Reality , Philip Zhai tackles these questions with keen logical analysis and concludes by advocating a stance that transcends these two opposing view of virtual reality. Zhai argues that the combination of three technologies--digital simulation, sensory immersion, and functional teleoperation--in a well-coordinated manner amounts to a re-creation of the whole empirically perceived universe. His analysis of the nature and significance of this re-creation is eye-opening and completely original. This book will be invaluable to philosophers of science, philosophers of mind and anyone interested in technology's growing impact on our lives and minds. The thought experiments in the book are mind-stretching and enlightenling, and make abstract concepts interesting and tangible.
LC Classification Number
QA76.9.H85Z45 1998
ebay_catalog_id
4
Copyright Date
1998

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