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Pro Tools 10 for Game Audio By Greg deBeer

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Title
Pro Tools 10 for Game Audio
ISBN
9781133788843
Publication Name
Pro Tools 10 for Game Audio
Item Length
9.1in
Publisher
Course Technology
Publication Year
2012
Type
Textbook
Format
Mixed Lot
Language
English
Item Height
0.8in
Author
Greg Debeer
Features
New Edition
Item Width
7.4in
Item Weight
30.5 Oz
Number of Pages
352 Pages

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Product Information

With a basic understanding of Pro Tools, and the information in this book, you will be on your way to joining the exciting world of producing game audio. PRO TOOLS 10 FOR GAME AUDIO covers the world of Pro Tools audio production in the gaming environment. In this book, you will be guided, step-by-step, through eight different components of game audio, including music, dialog, and sound effects. You'll also cover using Pro Tools to create audio assets, and you'll learn how to implement them in Unity, an open-source game engine. With its practical, hands-on, full-color approach to game audio, the book lets you see your work in action as you progress through the lessons. Learn game audio production on the industry standard audio application, Pro Tools, with PRO TOOLS 10 FOR GAME AUDIO.

Product Identifiers

Publisher
Course Technology
ISBN-10
113378884x
ISBN-13
9781133788843
eBay Product ID (ePID)
9038689261

Product Key Features

Author
Greg Debeer
Publication Name
Pro Tools 10 for Game Audio
Format
Mixed Lot
Language
English
Features
New Edition
Publication Year
2012
Type
Textbook
Number of Pages
352 Pages

Dimensions

Item Length
9.1in
Item Height
0.8in
Item Width
7.4in
Item Weight
30.5 Oz

Additional Product Features

Lc Classification Number
Qa76.76.C672d4 2012
Edition Description
New Edition
Reviews
1. Understanding Game Audio Workflow.2. Working with Dialogue.3. Working with Foley.4. Working with Sound Effects.5. Working with Backgrounds.6. Working with Music.7. Working with Cinematics.8. Working with Vehicle Sounds.
Table of Content
Introduction. Lesson 1. Understanding the Game Audio Workflow. Lesson 2. Working with Dialogue. Exercise 1. Adding Dialogue to the Game. Lesson 3. Working with Foley. Exercise 2. Adding/Editing Foley Elements. Lesson 4. Working with Sound Effects. Exercise 3. Adding/Editing Sound Effects. Lesson 5. Working with Backgrounds. Exercise 4. Adding/Editing Background Elements. Lesson 6. Working with Music. Exercise 5. Adding Music to the Game. Lesson 7. Working with Vehicle Sounds. Exercise 6. Adding Vehicle Sounds to the Game. Lesson 8. Working with Cinematics. Exercise 7. Adding Cinematics to the Game. Index.
Copyright Date
2013
Target Audience
Scholarly & Professional
Topic
Programming / Games, General, Digital Media / Audio, Speech & Audio Processing
Lccn
2011-942301
Dewey Decimal
621.389/3
Dewey Edition
23
Illustrated
Yes
Genre
Computers

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