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PROFESSIONAL XNA PROGRAMMING: BUILDING GAMES FOR XBOX 360 By Benjamin Nitschke

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ISBN-10
0470261285
Book Title
Professional XNA Programming: Building Games for Xbox 360 and
ISBN
9780470261286
Subject Area
Computers
Publication Name
Professional Xna Programming : Building Games for Xbox 360 and Windows with Xna Game Studio, 2.0
Item Length
9.2 in
Publisher
Wiley & Sons, Incorporated, John
Subject
Programming / Games
Publication Year
2008
Type
Textbook
Format
Perfect / Online Resource
Language
English
Item Height
1.3 in
Author
Benjamin Nitschke
Item Width
7.4 in
Item Weight
0 Oz
Number of Pages
600 Pages

關於產品

Product Information

Wrox's Professional XNA Game Programming is the best-selling guide to Microsoft's framework for building games for Xbox 360 and Windows. Professional game developer and MVP Benjamin Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games. This improved and updated edition of Professional XNA Game Programming is a hands-on guide that will get readers up and running with XNA quickly, and includes 6 fully functional games including the popular Racing Game, and the new Dungeon Quest. Topics include: * XNA requirements and components * Writing helper classes * Graphics with the XNA Framework * Create great visual effects through Shaders * Using XAct for Music and Sounds * Accessing Keyboard, Mouse and Xbox Controllers with XInput * Programming a complete racing game * Building a graphics engine * Creating a game engine * Building networked games * How to get all the content managed in XNA * Fine tuning and debugging * Deployment to Xbox 360 and more. Source code and online support at Wrox.com.

Product Identifiers

Publisher
Wiley & Sons, Incorporated, John
ISBN-10
0470261285
ISBN-13
9780470261286
eBay Product ID (ePID)
63207777

Product Key Features

Author
Benjamin Nitschke
Publication Name
Professional Xna Programming : Building Games for Xbox 360 and Windows with Xna Game Studio, 2.0
Format
Perfect / Online Resource
Language
English
Subject
Programming / Games
Publication Year
2008
Type
Textbook
Subject Area
Computers
Number of Pages
600 Pages

Dimensions

Item Length
9.2 in
Item Height
1.3 in
Item Width
7.4 in
Item Weight
0 Oz

Additional Product Features

Edition Number
2
LCCN
2010-485696
Intended Audience
Trade
Lc Classification Number
Qa76.76.C672n58 2008
Table of Content
Acknowledgments.Introduction.Part I: XNA Framework Basics.Chapter 1: Introducing XNA.Introduction to the XNA Framework.XNA Game Studio Express.Application Model.Content Pipeline.Get the Free XNA Game Studio Express.Requirements.Installing.What About Visual Studio 2005 Professional?Configuring Your Xbox 360.Getting Started.Your First Project.F5 and Go.Changing the Code.Notes about XNA.Important Links.Is C# Good for Game Development?Getting Used to the Content Pipeline.Differences with MDX.Additional Tools and Tips.Changes in XNA 2.0.Troubleshooting.Summary.Chapter 2: Creating Your First Game: Pong.Game Ideas.Write Down Your Ideas!Agile Methodology.Solving Initial Difficulties.Creating Some Textures.Let's Write Pong.Sprites.Unit Testing in Games.Adding the Ball and Paddles.Handling Player Input.Collision Testing.Adding Sound.How This Looks on the Xbox 360.Challenge: Improve the Pong Game.Troubleshooting.Summary.Chapter 3: Helper Classes.Managing the Content Pipeline.Supported File Formats.Advantages and Disadvantages.Handling Content Directories.Importing and Accessing Content.Logging Error Messages.Unit Testing in XNA.NUnit and TestDriven.Net.Starting Unit Tests.Golden Rules.RandomHelper Class.Generate Random Vectors.StringHelper Class.Extracting Filenames.Writing Lists.Other Helpers.SpriteHelper Class.EnumHelper Class.ColorHelper Class.The Breakout Game.Unit Testing in Breakout.Breakout Levels.The Game Loop.Drawing Breakout.Collision TestingChallenge: Improve the Breakout Game.Summary.Chapter 4: Game Components.The Game Class.Game Component.More Helper Classe.TextureFont Class.Input Class.Sound Class.Tetris, Tetris, Tetris!Rendering the Background.Handling the Grid.Block Types.Gravity.Handling Input.Testing.Challenge: Create the NextBlock Game Component.Summary.Part II: Basic Graphics Engine.Chapter 5: Writing Your Own XNA Graphics Engine.What Should Your Engine Be Able to Do?The Engine Unit Test.3D Models.Rendering of Textures.Line Rendering.3D Programming.Model Unit Test.Testing Other Models.Plugging in More Game Components.Simple Camera Class.ScreenshotCapturer Class.Making Sure Games Run on the Xbox 360.Downloading the XNA Game Launcher.Xbox 360 Setup and Deploying Games.Console Debugging and Tools.Challenge: Write a Game Component.Summary.Chapter 6: Shader Management.Shader Overview.History.Shaders Everywhere in XNA.Example Games.Step-by-Step Shader Tutorial.FX Composer.FX File Layout.Parameters.Vertex Input Format.Vertex Shader.Pixel Shader.Importing the Shader into Your Engine.Compiling Shaders.Using Parameters.Vertex Formats.Rendering with Shaders.Testing the Shader.Challenge.Summary.Chapter 7: Realism Through Normal Mapping.Adding Detail to Objects.Problems.Asteroids! Wrong Game or What?So How Do Shaders Work?Vertex Shaders and Matrices.Pixel Shader and Optimizations.ShaderEffect Class.TangentVertex Format.Normal Mapping Unit Test.Adding Tangent Data with a Custom Processor.Final Asteroid Unit Test.
Copyright Date
2008
Dewey Decimal
794.81526
Dewey Edition
22
Illustrated
Yes

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