第 1/1 張圖片
Gameworlds: Virtual Media and Children's Everyday Play by Programme Leader Seth
狀況:
庫存 3 件
運費:
所在地:Fairfield, Ohio, 美國
送達日期:
估計於 6月11日, 二至 6月22日, 六之間送達 運送地點 43230
退貨:
保障:
請參閱物品說明或聯絡賣家以取得詳細資料。閱覽全部詳情查看保障詳情
(不符合「eBay 買家保障方案」資格)
安心購物
物品細節
- 物品狀況
- 全新: 全新,未閱讀過和使用過的書籍,狀況完好,不存在缺頁或內頁受損。 查看所有物品狀況定義會在新視窗或分頁中開啟
- ISBN-13
- 9781501318290
- Book Title
- Gameworlds
- ISBN
- 9781501318290
- Publication Year
- 2016
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Publication Name
- Gameworlds : Virtual Media and Children's Everyday Play
- Item Height
- 0.4in
- Item Length
- 9in
- Publisher
- Bloomsbury Academic & Professional
- Item Width
- 6in
- Item Weight
- 9.5 Oz
- Number of Pages
- 192 Pages
關於產品
Product Information
Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pok mon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.
Product Identifiers
Publisher
Bloomsbury Academic & Professional
ISBN-10
1501318292
ISBN-13
9781501318290
eBay Product ID (ePID)
217149358
Product Key Features
Publication Name
Gameworlds : Virtual Media and Children's Everyday Play
Format
Trade Paperback
Language
English
Publication Year
2016
Type
Textbook
Number of Pages
192 Pages
Dimensions
Item Length
9in
Item Height
0.4in
Item Width
6in
Item Weight
9.5 Oz
Additional Product Features
Lc Classification Number
Gv1469.34.S52g53
Reviews
This is an exciting and important book that challenges traditional notions of play and gaming, exploring as it does the liminal spaces occupied by play across online and offline spaces. Drawing on rich ethnographic data, Seth Giddings demonstrates how play that is embedded in digital worlds is rich, imaginative and crosses the boundaries between physical and virtual spaces in fluid and complex ways. Through close analysis of extended play episodes, Giddings argues convincingly that play is not dying in the technological age, and he challenges those who seek to dichotomise digital and non-digital play by suggesting that the latter is more traditional and thus more 'worthy' in some way. Gameworlds is a book that will set the agenda for anyone interested in the future of play and should be read by policy-makers, researchers, students, teachers, playworkers and parents alike, all of whom will find much of value in its pages., "This is a methodologically rich and thoroughly engaging book. Giddings gives us insight into the profound agencies of children in the midst of our new media saturated, yet still very material, culture. More than this, thanks to Giddings, we can now look to our young bricoleurs for analytic advice on how to make sense of the increasingly complex strands of power, pleasure and materiality that make up contemporary social life." -- Bart Simon, Associate Professor of Sociology & Anthropology, Concordia University, Canada "Seth Giddings has long been one of the most astute observers of the complexities of digital play and this book offers a compelling, sophisticated look at gaming. Anchored in evocative analysis across a variety of 'gameworlds,' he beautifully shows of how everyday play lives are interwoven between the virtual and the material. This is a must read for anyone interested not only children and gaming, but media technology more broadly." -- T.L. Taylor, Associate Professor of Comparative Media Studies, Massachusetts Institute of Technology, USA "This timely study is at once specific in its ethnographic attention to the micro-detail of children's play and excitingly ambitious in its theoretical range. Seth Giddings connects the work of the Opies to contemporary game studies, and worries away productively at the complex overlap between the virtual worlds children fabricate in gardens and playgrounds and those they inhabit in digital games. He acknowledges pre-digital play cultures, and valuably posits post-digital play. All students of games, childhood, media and play should keep this book open on their desk." -- Andrew Burn, Professor of Media Education, Institute of Education, University of London, UK "This is an exciting and important book that challenges traditional notions of play and gaming, exploring as it does the liminal spaces occupied by play across online and offline spaces. Drawing on rich ethnographic data, Seth Giddings demonstrates how play that is embedded in digital worlds is rich, imaginative and crosses the boundaries between physical and virtual spaces in fluid and complex ways. Through close analysis of extended play episodes, Giddings argues convincingly that play is not dying in the technological age, and he challenges those who seek to dichotomise digital and non-digital play by suggesting that the latter is more traditional and thus more 'worthy' in some way. Gameworlds is a book that will set the agenda for anyone interested in the future of play and should be read by policy-makers, researchers, students, teachers, playworkers and parents alike, all of whom will find much of value in its pages." -- Jackie Marsh, Professor of Education, The University of Sheffield, UK
Table of Content
1. Acknowledgements 2. List of illustrations 3. Introduction: gameworlds 4. Chapter 1: Virtual and Actual Worlds 5. Chapter 2: Virtual Media & Children's Everyday Play 6. Chapter 3: Microethology: methods for studying gameworlds 7. Chapter 4: Media Worlds 8. Chapter 5: Soft Worlds: play with computers 9. Chapter 6: Playgrounds: the material and immaterial in play 10. Chapter 7: Real Worlds: realities, virtualities, and the protopolitics of play 11. Bibliography
Copyright Date
2016
Target Audience
College Audience
Topic
Non-Formal Education, Media Studies, Video & Electronic, Virtual Worlds
Dewey Decimal
794.8083
Dewey Edition
23
Illustrated
Yes
Genre
Computers, Games & Activities, Education, Social Science
賣家提供的物品說明
運費與處理費
物品所在地:
Fairfield, Ohio, 美國
運送地點
不丹, 中國, 中國台灣, 中國澳門, 中國香港, 中非共和國, 丹麥, 乍德, 也門, 亞塞拜疆共和國, 亞美尼亞, 以色列, 伊拉克, 伯利茲, 佛得角群島, 保加利亞, 克羅地亞共和國, 全球, 冰島, 列支敦士登, 利比利亞, 剛果共和國, 剛果民主共和國, 加拿大, 加納, 加蓬共和國, 匈牙利, 南非, 南韓, 博茨瓦納, 卡塔爾, 印尼, 印度, 危地馬拉, 厄瓜多爾, 厄立特里亞, 吉布提, 吉爾吉斯, 哈薩克, 哥倫比亞, 哥斯達黎加, 喀麥隆, 圖瓦盧, 土庫斯安德凱科斯群島, 土庫曼, 土耳其, 圭亞那, 坦桑尼亞, 埃及, 埃塞俄比亞, 基里巴斯, 塔吉克, 塞內加爾, 塞拉利昂, 塞浦路斯, 塞爾維亞, 塞舌爾, 墨西哥, 多哥, 多明尼加, 多明尼加共和國, 奧地利, 孟加拉, 安哥拉, 安圭拉島, 安提瓜和巴布達, 安道爾, 寮國, 尼加拉瓜, 尼日利亞, 尼日爾, 尼泊爾, 巴哈馬, 巴基斯坦, 巴拉圭, 巴林, 巴西, 布基納法索, 布隆迪, 希臘, 幾內亞, 幾內亞比索, 庫克群島, 德國, 意大利, 愛沙尼亞, 愛爾蘭, 所羅門群島, 拉脫維亞, 挪威, 捷克共和國, 摩洛哥, 摩爾多瓦, 摩納哥, 斐濟, 斯威士蘭, 斯洛伐克, 斯洛文尼亞, 斯瓦爾巴群島和揚馬延島, 斯里蘭卡, 新加坡, 日本, 智利, 柬埔寨, 格恩西島, 格陵蘭, 格雷納達, 格魯吉亞, 梵蒂岡, 比利時, 毛里求斯, 汶萊, 沙特阿拉伯, 法國, 波斯尼亞和黑塞哥維那, 波蘭, 泰國, 津巴布韋, 洪都拉斯, 海地, 湯加, 澤西島, 澳洲, 烏干達, 烏拉圭, 烏茲別克, 牙買加, 特里尼達和多巴哥, 玻利維亞, 瑙魯, 瑞典, 瑞士, 瓦利斯和富圖納群島, 瓦努阿圖, 甘比亞, 百慕達群島, 盧旺達, 盧森堡, 直布羅陀, 福克蘭群島(馬爾維納斯), 科威特, 科特迪瓦(象牙海岸), 秘魯, 突尼斯, 立陶宛, 約旦, 納米比亞, 紐埃, 紐西蘭, 索馬里, 羅馬尼亞, 聖基茨-尼維斯, 聖文森和格瑞那丁, 聖皮耶與密克隆群島, 聖盧西亞, 聖赫倫那島, 聖馬力諾, 肯亞, 芬蘭, 英國, 英屬維爾京群島, 茅利塔尼亞, 荷屬安地列斯群島, 荷蘭, 莫桑比克, 菲律賓, 萊索托, 葛摩, 葡萄牙, 蒙古, 蒙特色拉特島, 薩爾瓦多, 蘇里南, 西撒哈拉, 西班牙, 貝寧, 贊比亞, 赤道幾內亞, 越南, 開曼群島, 阿富汗, 阿拉伯聯合酋長國, 阿曼, 阿根廷, 阿爾及利亞, 阿爾巴尼亞, 阿魯巴, 馬來西亞, 馬其頓, 馬拉維, 馬爾代夫, 馬約特島, 馬耳他, 馬達加斯加, 馬里, 黎巴嫩, 黑山
排除:
APO/FPO, 俄羅斯聯邦, 利比亞, 委內瑞拉, 巴布亞新畿內亞, 巴拿馬, 巴貝多, 新喀里多尼亞, 法屬圭亞那, 法屬玻里尼西亞, 烏克蘭, 瓜德羅普島, 留尼汪島, 白俄羅斯, 美國領地, 西薩摩亞, 阿拉斯加/夏威夷, 馬提尼克島
運費與處理費 | 每加一件物品 | 運送地點 | 運送方式 | 運送*查看送達備註 |
---|---|---|---|---|
免運費 | 免費 | 美國 | Economy Shipping | 估計於 6月11日, 二至 6月22日, 六之間送達 運送地點 43230 |
處理時間 |
---|
通常會在收到所有款項後的 10 個工作日內發貨。 |
稅項 |
---|
結賬時相關稅項可能適用。 進一步了解進一步了解為 eBay 購物繳稅。 |
物品編號 364452866800 的銷售稅
物品編號 364452866800 的銷售稅
賣家會對寄往以下各州的物品收取銷售稅:
州/省 | 銷售稅稅率 |
---|
退貨政策
收到物品後聯絡賣家的期限: | 退款方式 |
---|---|
30 日 | 退款 |
買家負責支付退貨運費。
賣家信用評價 (1,023,696)
n***a (724)- 買家留下的信用評價。
過去 1 個月
購買已獲認證
great buy and nicely packaged.
o***o (1305)- 買家留下的信用評價。
過去 1 個月
購買已獲認證
Good ebayer
a***u (56)- 買家留下的信用評價。
過去 1 個月
購買已獲認證
Thank you