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Coin-Operated Americans : Rebooting Boyhood at the Video Game Arcade, Hardcov...
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所在地:Jessup, Maryland, 美國
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- Book Title
- Coin-Operated Americans : Rebooting Boyhood at the Video Game Arc
- ISBN
- 9780816691821
- Publication Year
- 2015
- Type
- Textbook
- Format
- Hardcover
- Language
- English
- Publication Name
- Coin-Operated Americans : Rebooting Boyhood at the Video Game Arcade
- Item Height
- 1.5in
- Item Length
- 8.5in
- Publisher
- University of Minnesota Press
- Item Width
- 5.5in
- Item Weight
- 15.1 Oz
- Number of Pages
- 272 Pages
關於產品
Product Information
Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.From the dawn of t
Product Identifiers
Publisher
University of Minnesota Press
ISBN-10
0816691827
ISBN-13
9780816691821
eBay Product ID (ePID)
211325015
Product Key Features
Publication Name
Coin-Operated Americans : Rebooting Boyhood at the Video Game Arcade
Format
Hardcover
Language
English
Publication Year
2015
Type
Textbook
Number of Pages
272 Pages
Dimensions
Item Length
8.5in
Item Height
1.5in
Item Width
5.5in
Item Weight
15.1 Oz
Additional Product Features
Lc Classification Number
Gv1469.3.K6 2015
Reviews
"An excellent study of the early history of the video game industry and how it came to define the gamer as male."-- Library Journal "The great contribution of Kocurek's Coin-Operated Americans is its attempt to historicize a relationship that often appears natural to cultural gatekeepers and other onlookers, not to mention reactionary "gamers" themselves."-- Public Books "This detailed study provides a lucid, compelling narrative that will interest a very diverse audience."-- CHOICE "Coin-Operated Americans is an invaluable contribution for those interested in the intersection among media, technology, and critical questions surrounding children and youth."-- Journal of the History of Childhood and Youth "Kocurek invites readers to imagine the sensory environment of the early arcade, its sights and sounds, which serves as a vivid backdrop for the compelling cultural history the book chronicles."-- Journal of the History of Childhood and Youth "Productive contributions to studies of masculinity, and to studies of gender and digital play more broadly."-- Journal of Men, Masculinities and Spirituality " Coin-Operated Americans will make an excellent addition to undergraduate courses on gender studies, American culture, and the recent past."-- Oral History Review, "Carly A. Kocurek provides a fascinating cultural history of arcade gaming and, in doing so, offers keen insight into our ongoing conversations around gender and gaming. This is a must read for those interested not only in game studies but in the evolution of American boyhood."--T.L. Taylor, Massachusetts Institute of Technology, "An excellent study of the early history of the video game industry and how it came to define the gamer as male."-- Library Journal "The great contribution of Kocurek's Coin-Operated Americans is its attempt to historicize a relationship that often appears natural to cultural gatekeepers and other onlookers, not to mention reactionary "gamers" themselves."-- Public Books "This detailed study provides a lucid, compelling narrative that will interest a very diverse audience."-- CHOICE " Coin-Operated Americans is an invaluable contribution for those interested in the intersection among media, technology, and critical questions surrounding children and youth."-- Journal of the History of Childhood and Youth, "An excellent study of the early history of the video game industry and how it came to define the gamer as male."-- Library Journal "The great contribution of Kocurek's Coin-Operated Americans is its attempt to historicize a relationship that often appears natural to cultural gatekeepers and other onlookers, not to mention reactionary "gamers" themselves."-- Public Books "This detailed study provides a lucid, compelling narrative that will interest a very diverse audience."-- CHOICE
Table of Content
Contents Acknowledgments Introduction 1. The Microcosmic Arcade: Playing at the Cultural Vanguard 2. Gaming's Gold Medalists: Twin Galaxies and the Rush to Competitive Gaming 3. Adapting Violence: Death Race and the History of Gaming Moral Panic 4. Anarchy in the Arcade: Regulating Coin-Op Video Games 5. Play Saves the Day: TRON, WarGames, and the Gamer as Protagonist 6. The Arcade Is Dead, Long Live the Arcade: Nostalgia in an Era of Ubiquitous Computing 7. The Future Is Now: Changes in Gaming Culture Notes Bibliography Index
Copyright Date
2015
Target Audience
Scholarly & Professional
Topic
Social Aspects / General, Social History, Video & Electronic, History, Machinery
Lccn
2015-019104
Dewey Decimal
794.8
Dewey Edition
23
Illustrated
Yes
Genre
Computers, Technology & Engineering, Games & Activities, History
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物品所在地:
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