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Videogame, player, text, , Very Good Book

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Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE ... 閱讀更多內容關於物品狀況
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所在地:Harrisburg, Pennsylvania, 美國
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很好
曾被閱讀過的書籍,但狀況良好。封面不存在明顯損壞,精裝本書籍含書皮。不存在缺頁或內頁受損,無褶皺或破損,同時也沒有對文字標注/標記,或在留白處書寫內容。內封面上標記可能極少。書籍的磨損和破損程度也很低。 查看所有物品狀況定義會在新視窗或分頁中開啟
賣家備註
“Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - ...
ISBN
9780719074011
Item Length
8.5in
Publisher
Manchester University Press
Publication Year
2007
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.6in
Author
Tanya Krzywinska
Genre
Computers, Games & Activities, Social Science
Topic
Programming / Games, Media Studies, Video & Electronic
Item Width
5.4in
Item Weight
11 Oz
Number of Pages
264 Pages

關於產品

Product Information

Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation. -- .

Product Identifiers

Publisher
Manchester University Press
ISBN-10
0719074010
ISBN-13
9780719074011
eBay Product ID (ePID)
59055344

Product Key Features

Author
Tanya Krzywinska
Format
Trade Paperback
Language
English
Topic
Programming / Games, Media Studies, Video & Electronic
Publication Year
2007
Type
Textbook
Genre
Computers, Games & Activities, Social Science
Number of Pages
264 Pages

Dimensions

Item Length
8.5in
Item Height
0.6in
Item Width
5.4in
Item Weight
11 Oz

Additional Product Features

Lc Classification Number
Gv1469.3
Publication Name
Videogame, Player, Text
Table of Content
Introduction: Videogame, player, text - Barry Atkins and Tanya Krzywinska 1. Beyond Ludus: narrative, videogames and the split condition of digital textuality - Marie-Laure Ryan 2. All too urban: to live and die in SimCity - Matteo Bittanti 3. Play, modality and claims of realism in Full Spectrum Warrior - Geoff King 4. Why am I in Vietnam? - The history of a video game - Jon Dovey 5. "It's Not Easy Being Green": real-time game performance in Warcraft - Henry Lowood 6. Being a determined agent in (the) World of Warcraft: text/playidentity - Tanya Krzywinska 7. Female Quake players and the politics of identity - Helen W. Kennedy 8. Of eye candy and id: the terrors and pleasures of Doom 3 - Bob Rehak 9. Second Life: the game of virtual life - Alison McMahan 10. Playing to solve Savoir-Faire - Nick Montfort 11. Without a goal - on open and expressive games - Jesper Juul 12. Pleasure, spectacle and reward in Capcom's Street Fighter series - David Surman 13. The trouble with Civilization - Diane Carr 14. Killing time: time past, time present and time future in Prince of Persia: The Sands of Time - Barry Atkins
Copyright Date
2007
Lccn
2008-298634
Dewey Decimal
794.8
Intended Audience
College Audience
Dewey Edition
22
Illustrated
Yes

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