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Gauthier Lafrui Virtual Reality and Light Field Immersive Video Techn (Hardback)

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Book Title
Virtual Reality and Light Field Immersive Video Technologies for
Title
Virtual Reality and Light Field Immersive Video Technologies for
EAN
9781785615788
ISBN
9781785615788
Genre
Computing & Internet
Release Year
2022
Release Date
02/16/2022
Country/Region of Manufacture
GB
Item Height
234mm
Subject Area
Computers, Mathematics
Publication Name
Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications
Item Length
9.2 in
Publisher
Institution of Engineering & Technology
Subject
Digital Media / Video & Animation, General
Publication Year
2022
Series
Computing and Networks Ser.
Type
Textbook
Format
Hardcover
Language
English
Author
Gauthier Lafruit, Mehrdad Teratani
Item Width
6.1 in
Number of Pages
391 Pages

關於產品

Product Information

Inspired by MPEG-I and JPEG-PLENO standardization activities, this book is for readers who want to understand 3D representations and multi-camera video processing for novel immersive media applications. The authors address new challenges that arise beyond compression-only, such as depth acquisition and 3D rendering.

Product Identifiers

Publisher
Institution of Engineering & Technology
ISBN-10
1785615785
ISBN-13
9781785615788
eBay Product ID (ePID)
3050405997

Product Key Features

Author
Gauthier Lafruit, Mehrdad Teratani
Publication Name
Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications
Format
Hardcover
Language
English
Subject
Digital Media / Video & Animation, General
Publication Year
2022
Series
Computing and Networks Ser.
Type
Textbook
Subject Area
Computers, Mathematics
Number of Pages
391 Pages

Dimensions

Item Length
9.2 in
Item Width
6.1 in

Additional Product Features

Lc Classification Number
Qa76.9.C65
Table of Content
Chapter 1: Immersive video introduction Chapter 2: Virtual reality Chapter 3: 3D gaming and VR Chapter 4: Camera and projection models Chapter 5: Light equations Chapter 6: Kinematics Chapter 7: Raytracing Chapter 8: 2D transforms for VR with natural content Chapter 9: 3DoF VR with natural content Chapter 10: VR goggles Chapter 11: 6DoF navigation Chapter 12: Towards 6DoF with image-based rendering Chapter 13: Multi-camera acquisition systems Chapter 14: 3D light field displays Chapter 15: Visual media compression Chapter 16: Conclusion and future perspectives
Copyright Date
2022
Target Audience
College Audience
Dewey Decimal
006.8
Dewey Edition
23
Illustrated
Yes

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